[Bf-committers] Blender internal render with cuda - is possible?

Jacob Merrill blueprintrandom1 at gmail.com
Fri Jan 16 16:40:02 CET 2015


So threading the raytracer via gpu won't help that much?
And for ambient occlusion , the sampling can't be threaded?
On Jan 16, 2015 7:34 AM, "Thomas Dinges" <blender at dingto.org> wrote:
>
> That is not a caustic though. ;)
> http://en.wikipedia.org/wiki/Caustic_%28optics%29
>
> If you make heavy use of Glass, you might want to check Cycles. Blender
> Internals performance decreases a lot when you make heavy use of
> Transmission/Glossy.
>
> Am 16.01.2015 um 16:27 schrieb Jacob Merrill:
> > See?
> >
> > On Fri, Jan 16, 2015 at 7:23 AM, Jacob Merrill <
blueprintrandom1 at gmail.com>
> > wrote:
> >
> >> I use glass, and index of refraction, and multiple layers...
> >> On Jan 16, 2015 7:21 AM, "Thomas Dinges" <blender at dingto.org> wrote:
> >>
> >>> Blender Internal does not even support caustics...
> >>>
> >>> Am 16.01.2015 um 16:17 schrieb Jacob Merrill:
> >>>> Slow render on internal = caustics
> >>>> On Jan 16, 2015 7:14 AM, "Daniel Salazar - patazstudio.com" <
> >>>> zanqdo at gmail.com> wrote:
> >>>>
> >>>>> I'm going to be incredibly obnoxious here but you're getting slow
> >>>>> render times with Blender Internal? You'r either not using it right
or
> >>>>> you need a new pc!
> >>>>>
> >>>>> best regards
> >>>>> Daniel Salazar
> >>>>> patazstudio.com
> >>>>>
> >>>>>
> >>>>> On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill
> >>>>> <blueprintrandom1 at gmail.com> wrote:
> >>>>>> It would be a viewport right?
> >>>>>>
> >>>>>> Like the viewport FX patch?
> >>>>>>
> >>>>>> On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin <
> >>> sergey.vfx at gmail.com>
> >>>>>> wrote:
> >>>>>>
> >>>>>>> Hi,
> >>>>>>>
> >>>>>>> I'm not really sure CUDA is the best choise for BI because of
> >>>>> rasterization
> >>>>>>> nature of this engine. OpenGL and GLSL would fit much better for
> >>> this.
> >>>>>>> Anyway, the short answer is: it is possible to have BI-like
render in
> >>>>>>> OpenGL/GLSL, but that'd be just totally new engine.
> >>>>>>>
> >>>>>>> On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <
reverbo at hotmail.com
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>> Hi developers,
> >>>>>>>> I not understand why internal render at blender not work with
gpu,
> >>> but
> >>>>>>>> seeing the news about blender work with new opengl 2.5, i think
ask
> >>>>> you:
> >>>>>>>> have chance that internal render work with cuda?
> >>>>>>>>
> >>>>>>>> If yes, I see in the future with it work, please look my
> >>> explanation:
> >>>>>>>> 1. as the cycles, we choose CUDA
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> 2. in render we choose GPU suported, experimental, etc etc etc
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> 3. place de number of threads that CUDA uses
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> 4. I know that today work with no more 64 and the time to render
is
> >>>>> high,
> >>>>>>>> but if possiblewith new technology opengl 2.5 and CUDA together,
we,
> >>>>>>> users,
> >>>>>>>> can be more happy
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> Bf-committers mailing list
> >>>>>>>> Bf-committers at blender.org
> >>>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>>>>>>
> >>>>>>>>
> >>>>>>> --
> >>>>>>> With best regards, Sergey Sharybin
> >>>>>>> _______________________________________________
> >>>>>>> Bf-committers mailing list
> >>>>>>> Bf-committers at blender.org
> >>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>>>>>
> >>>>>> _______________________________________________
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> >>
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