[Bf-committers] Blender internal render with cuda - is possible?

Thomas Dinges blender at dingto.org
Fri Jan 16 16:33:56 CET 2015


That is not a caustic though. ;) 
http://en.wikipedia.org/wiki/Caustic_%28optics%29

If you make heavy use of Glass, you might want to check Cycles. Blender 
Internals performance decreases a lot when you make heavy use of 
Transmission/Glossy.

Am 16.01.2015 um 16:27 schrieb Jacob Merrill:
> See?
>
> On Fri, Jan 16, 2015 at 7:23 AM, Jacob Merrill <blueprintrandom1 at gmail.com>
> wrote:
>
>> I use glass, and index of refraction, and multiple layers...
>> On Jan 16, 2015 7:21 AM, "Thomas Dinges" <blender at dingto.org> wrote:
>>
>>> Blender Internal does not even support caustics...
>>>
>>> Am 16.01.2015 um 16:17 schrieb Jacob Merrill:
>>>> Slow render on internal = caustics
>>>> On Jan 16, 2015 7:14 AM, "Daniel Salazar - patazstudio.com" <
>>>> zanqdo at gmail.com> wrote:
>>>>
>>>>> I'm going to be incredibly obnoxious here but you're getting slow
>>>>> render times with Blender Internal? You'r either not using it right or
>>>>> you need a new pc!
>>>>>
>>>>> best regards
>>>>> Daniel Salazar
>>>>> patazstudio.com
>>>>>
>>>>>
>>>>> On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill
>>>>> <blueprintrandom1 at gmail.com> wrote:
>>>>>> It would be a viewport right?
>>>>>>
>>>>>> Like the viewport FX patch?
>>>>>>
>>>>>> On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin <
>>> sergey.vfx at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> I'm not really sure CUDA is the best choise for BI because of
>>>>> rasterization
>>>>>>> nature of this engine. OpenGL and GLSL would fit much better for
>>> this.
>>>>>>> Anyway, the short answer is: it is possible to have BI-like render in
>>>>>>> OpenGL/GLSL, but that'd be just totally new engine.
>>>>>>>
>>>>>>> On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <reverbo at hotmail.com
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hi developers,
>>>>>>>> I not understand why internal render at blender not work with gpu,
>>> but
>>>>>>>> seeing the news about blender work with new opengl 2.5, i think ask
>>>>> you:
>>>>>>>> have chance that internal render work with cuda?
>>>>>>>>
>>>>>>>> If yes, I see in the future with it work, please look my
>>> explanation:
>>>>>>>> 1. as the cycles, we choose CUDA
>>>>>>>>
>>>>>>>>
>>>>>>>> 2. in render we choose GPU suported, experimental, etc etc etc
>>>>>>>>
>>>>>>>>
>>>>>>>> 3. place de number of threads that CUDA uses
>>>>>>>>
>>>>>>>>
>>>>>>>> 4. I know that today work with no more 64 and the time to render is
>>>>> high,
>>>>>>>> but if possiblewith new technology opengl 2.5 and CUDA together, we,
>>>>>>> users,
>>>>>>>> can be more happy
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Bf-committers mailing list
>>>>>>>> Bf-committers at blender.org
>>>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>>>>>
>>>>>>>>
>>>>>>> --
>>>>>>> With best regards, Sergey Sharybin
>>>>>>> _______________________________________________
>>>>>>> Bf-committers mailing list
>>>>>>> Bf-committers at blender.org
>>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
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