[Bf-committers] Blender internal render with cuda - is possible?

Jacob Merrill blueprintrandom1 at gmail.com
Fri Jan 16 16:27:09 CET 2015


See?

On Fri, Jan 16, 2015 at 7:23 AM, Jacob Merrill <blueprintrandom1 at gmail.com>
wrote:

> I use glass, and index of refraction, and multiple layers...
> On Jan 16, 2015 7:21 AM, "Thomas Dinges" <blender at dingto.org> wrote:
>
>> Blender Internal does not even support caustics...
>>
>> Am 16.01.2015 um 16:17 schrieb Jacob Merrill:
>> > Slow render on internal = caustics
>> > On Jan 16, 2015 7:14 AM, "Daniel Salazar - patazstudio.com" <
>> > zanqdo at gmail.com> wrote:
>> >
>> >> I'm going to be incredibly obnoxious here but you're getting slow
>> >> render times with Blender Internal? You'r either not using it right or
>> >> you need a new pc!
>> >>
>> >> best regards
>> >> Daniel Salazar
>> >> patazstudio.com
>> >>
>> >>
>> >> On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill
>> >> <blueprintrandom1 at gmail.com> wrote:
>> >>> It would be a viewport right?
>> >>>
>> >>> Like the viewport FX patch?
>> >>>
>> >>> On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin <
>> sergey.vfx at gmail.com>
>> >>> wrote:
>> >>>
>> >>>> Hi,
>> >>>>
>> >>>> I'm not really sure CUDA is the best choise for BI because of
>> >> rasterization
>> >>>> nature of this engine. OpenGL and GLSL would fit much better for
>> this.
>> >>>>
>> >>>> Anyway, the short answer is: it is possible to have BI-like render in
>> >>>> OpenGL/GLSL, but that'd be just totally new engine.
>> >>>>
>> >>>> On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <reverbo at hotmail.com
>> >
>> >>>> wrote:
>> >>>>
>> >>>>> Hi developers,
>> >>>>> I not understand why internal render at blender not work with gpu,
>> but
>> >>>>> seeing the news about blender work with new opengl 2.5, i think ask
>> >> you:
>> >>>>> have chance that internal render work with cuda?
>> >>>>>
>> >>>>> If yes, I see in the future with it work, please look my
>> explanation:
>> >>>>>
>> >>>>> 1. as the cycles, we choose CUDA
>> >>>>>
>> >>>>>
>> >>>>> 2. in render we choose GPU suported, experimental, etc etc etc
>> >>>>>
>> >>>>>
>> >>>>> 3. place de number of threads that CUDA uses
>> >>>>>
>> >>>>>
>> >>>>> 4. I know that today work with no more 64 and the time to render is
>> >> high,
>> >>>>> but if possiblewith new technology opengl 2.5 and CUDA together, we,
>> >>>> users,
>> >>>>> can be more happy
>> >>>>>
>> >>>>> _______________________________________________
>> >>>>> Bf-committers mailing list
>> >>>>> Bf-committers at blender.org
>> >>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> >>>>>
>> >>>>>
>> >>>>
>> >>>> --
>> >>>> With best regards, Sergey Sharybin
>> >>>> _______________________________________________
>> >>>> Bf-committers mailing list
>> >>>> Bf-committers at blender.org
>> >>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> >>>>
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