[Bf-committers] Blender internal render with cuda - is possible?

Jacob Merrill blueprintrandom1 at gmail.com
Fri Jan 16 16:23:58 CET 2015


I use glass, and index of refraction, and multiple layers...
On Jan 16, 2015 7:21 AM, "Thomas Dinges" <blender at dingto.org> wrote:

> Blender Internal does not even support caustics...
>
> Am 16.01.2015 um 16:17 schrieb Jacob Merrill:
> > Slow render on internal = caustics
> > On Jan 16, 2015 7:14 AM, "Daniel Salazar - patazstudio.com" <
> > zanqdo at gmail.com> wrote:
> >
> >> I'm going to be incredibly obnoxious here but you're getting slow
> >> render times with Blender Internal? You'r either not using it right or
> >> you need a new pc!
> >>
> >> best regards
> >> Daniel Salazar
> >> patazstudio.com
> >>
> >>
> >> On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill
> >> <blueprintrandom1 at gmail.com> wrote:
> >>> It would be a viewport right?
> >>>
> >>> Like the viewport FX patch?
> >>>
> >>> On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin <sergey.vfx at gmail.com
> >
> >>> wrote:
> >>>
> >>>> Hi,
> >>>>
> >>>> I'm not really sure CUDA is the best choise for BI because of
> >> rasterization
> >>>> nature of this engine. OpenGL and GLSL would fit much better for this.
> >>>>
> >>>> Anyway, the short answer is: it is possible to have BI-like render in
> >>>> OpenGL/GLSL, but that'd be just totally new engine.
> >>>>
> >>>> On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <reverbo at hotmail.com>
> >>>> wrote:
> >>>>
> >>>>> Hi developers,
> >>>>> I not understand why internal render at blender not work with gpu,
> but
> >>>>> seeing the news about blender work with new opengl 2.5, i think ask
> >> you:
> >>>>> have chance that internal render work with cuda?
> >>>>>
> >>>>> If yes, I see in the future with it work, please look my explanation:
> >>>>>
> >>>>> 1. as the cycles, we choose CUDA
> >>>>>
> >>>>>
> >>>>> 2. in render we choose GPU suported, experimental, etc etc etc
> >>>>>
> >>>>>
> >>>>> 3. place de number of threads that CUDA uses
> >>>>>
> >>>>>
> >>>>> 4. I know that today work with no more 64 and the time to render is
> >> high,
> >>>>> but if possiblewith new technology opengl 2.5 and CUDA together, we,
> >>>> users,
> >>>>> can be more happy
> >>>>>
> >>>>> _______________________________________________
> >>>>> Bf-committers mailing list
> >>>>> Bf-committers at blender.org
> >>>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>>>
> >>>>>
> >>>>
> >>>> --
> >>>> With best regards, Sergey Sharybin
> >>>> _______________________________________________
> >>>> Bf-committers mailing list
> >>>> Bf-committers at blender.org
> >>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>>
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