[Bf-committers] Blender internal render with cuda - is possible?

Thomas Dinges blender at dingto.org
Fri Jan 16 16:20:49 CET 2015


Blender Internal does not even support caustics...

Am 16.01.2015 um 16:17 schrieb Jacob Merrill:
> Slow render on internal = caustics
> On Jan 16, 2015 7:14 AM, "Daniel Salazar - patazstudio.com" <
> zanqdo at gmail.com> wrote:
>
>> I'm going to be incredibly obnoxious here but you're getting slow
>> render times with Blender Internal? You'r either not using it right or
>> you need a new pc!
>>
>> best regards
>> Daniel Salazar
>> patazstudio.com
>>
>>
>> On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill
>> <blueprintrandom1 at gmail.com> wrote:
>>> It would be a viewport right?
>>>
>>> Like the viewport FX patch?
>>>
>>> On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin <sergey.vfx at gmail.com>
>>> wrote:
>>>
>>>> Hi,
>>>>
>>>> I'm not really sure CUDA is the best choise for BI because of
>> rasterization
>>>> nature of this engine. OpenGL and GLSL would fit much better for this.
>>>>
>>>> Anyway, the short answer is: it is possible to have BI-like render in
>>>> OpenGL/GLSL, but that'd be just totally new engine.
>>>>
>>>> On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <reverbo at hotmail.com>
>>>> wrote:
>>>>
>>>>> Hi developers,
>>>>> I not understand why internal render at blender not work with gpu, but
>>>>> seeing the news about blender work with new opengl 2.5, i think ask
>> you:
>>>>> have chance that internal render work with cuda?
>>>>>
>>>>> If yes, I see in the future with it work, please look my explanation:
>>>>>
>>>>> 1. as the cycles, we choose CUDA
>>>>>
>>>>>
>>>>> 2. in render we choose GPU suported, experimental, etc etc etc
>>>>>
>>>>>
>>>>> 3. place de number of threads that CUDA uses
>>>>>
>>>>>
>>>>> 4. I know that today work with no more 64 and the time to render is
>> high,
>>>>> but if possiblewith new technology opengl 2.5 and CUDA together, we,
>>>> users,
>>>>> can be more happy
>>>>>
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>>
>>>>>
>>>>
>>>> --
>>>> With best regards, Sergey Sharybin
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