[Bf-committers] Blender internal render with cuda - is possible?

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Fri Jan 16 16:13:21 CET 2015


I'm going to be incredibly obnoxious here but you're getting slow
render times with Blender Internal? You'r either not using it right or
you need a new pc!

best regards
Daniel Salazar
patazstudio.com


On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill
<blueprintrandom1 at gmail.com> wrote:
> It would be a viewport right?
>
> Like the viewport FX patch?
>
> On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin <sergey.vfx at gmail.com>
> wrote:
>
>> Hi,
>>
>> I'm not really sure CUDA is the best choise for BI because of rasterization
>> nature of this engine. OpenGL and GLSL would fit much better for this.
>>
>> Anyway, the short answer is: it is possible to have BI-like render in
>> OpenGL/GLSL, but that'd be just totally new engine.
>>
>> On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <reverbo at hotmail.com>
>> wrote:
>>
>> > Hi developers,
>> > I not understand why internal render at blender not work with gpu, but
>> > seeing the news about blender work with new opengl 2.5, i think ask you:
>> > have chance that internal render work with cuda?
>> >
>> > If yes, I see in the future with it work, please look my explanation:
>> >
>> > 1. as the cycles, we choose CUDA
>> >
>> >
>> > 2. in render we choose GPU suported, experimental, etc etc etc
>> >
>> >
>> > 3. place de number of threads that CUDA uses
>> >
>> >
>> > 4. I know that today work with no more 64 and the time to render is high,
>> > but if possiblewith new technology opengl 2.5 and CUDA together, we,
>> users,
>> > can be more happy
>> >
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>> >
>>
>>
>> --
>> With best regards, Sergey Sharybin
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