[Bf-committers] Blender internal render with cuda - is possible?

Jacob Merrill blueprintrandom1 at gmail.com
Fri Jan 16 15:58:14 CET 2015


It would be a viewport right?

Like the viewport FX patch?

On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin <sergey.vfx at gmail.com>
wrote:

> Hi,
>
> I'm not really sure CUDA is the best choise for BI because of rasterization
> nature of this engine. OpenGL and GLSL would fit much better for this.
>
> Anyway, the short answer is: it is possible to have BI-like render in
> OpenGL/GLSL, but that'd be just totally new engine.
>
> On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <reverbo at hotmail.com>
> wrote:
>
> > Hi developers,
> > I not understand why internal render at blender not work with gpu, but
> > seeing the news about blender work with new opengl 2.5, i think ask you:
> > have chance that internal render work with cuda?
> >
> > If yes, I see in the future with it work, please look my explanation:
> >
> > 1. as the cycles, we choose CUDA
> >
> >
> > 2. in render we choose GPU suported, experimental, etc etc etc
> >
> >
> > 3. place de number of threads that CUDA uses
> >
> >
> > 4. I know that today work with no more 64 and the time to render is high,
> > but if possiblewith new technology opengl 2.5 and CUDA together, we,
> users,
> > can be more happy
> >
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >
>
>
> --
> With best regards, Sergey Sharybin
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