[Bf-committers] Cross platform define to denote signed 64 bit integer?
sergey.vfx at gmail.com
Mon Jan 5 21:39:28 CET 2015
Blender core should stick to int64_t from BLI_sys_types.h.
On Tue, Jan 6, 2015 at 1:04 AM, Harrison Nordby <fishcreekblend at gmail.com>
> Is there a blender-wide standard define we should be using for a signed 64
> bit integer?
> I notice that GHOST defines its own int64 and uint64, is this the preferred
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With best regards, Sergey Sharybin
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