[Bf-committers] Automatic retopology addon

Jesus Balbastro jesusbalbastro at gmail.com
Fri Feb 20 21:04:34 CET 2015


Thanks a lot!
That paper you cite, I wish you luck, sure seems amazing!

On Fri, Feb 20, 2015 at 5:36 AM, Иван Перевезенцев
<ivan.perevezentsev at gmail.com> wrote:
>> Message: 1
>> Date: Thu, 19 Feb 2015 15:32:53 +0300
>> From: Yury Baranov <cucumberer at gmail.com>
>>
>> Hi,
>>
>> I think you can't make it as addon because there is only Python API
>> available in the blender, and Python is not perfect if you need to do a lot
>> of calculations, it will be too slow (i mean, remesher is usually used when
>> you have A LOT of geometry data, like high-poly sculpt, or 3d-scan). But
>> maybe you'll figure out how to make it. Anyways, thank you, Ivan!
>
> Python supports linking with native code by several ways, see for
> example this page:
> http://www.swineworld.org/2014/04/native-python-extensions-for-blender.html
> The only difference is that I have to compile binary parts for every
> OS (Windows, Linux, Mac). There are production add-ons using native
> code.
>
>
>> Message: 2
>> Date: Thu, 19 Feb 2015 21:54:39 -0700
>> From: Jesus Balbastro <jesusbalbastro at gmail.com>
>>
>> i have a small knowledge of python but would be very interested in
>> helping you document or test this addon. This addon would speed up my
>> workflow tremendously and am highly intrigued by it.
>
> Thank you for your interest, I will certainly contact with you when
> there will be beta version :)
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