[Bf-committers] blender exit code after exec python

Campbell Barton ideasman42 at gmail.com
Thu Dec 31 13:47:15 CET 2015

On Thu, Dec 31, 2015 at 3:15 AM, François T. <francoistarlier at gmail.com> wrote:
> Hello guys,
> I'm asking here because I'm not quite sure it is a bug or design matter.
> We are using blender on our renderfarm (Deadline) to generate some datas
> with a python script using the following command :
> blender --background --python script.py
> If the python script crash or raise an error, blender will exit with a zero
> code, so the renderfarm is not catching something has been wrong.
> In the mean time, we have to do a try/except in our scripts and add
> os._exit(0) or os._exit(-1) (_exit() because blender doesn't accept the
> exit()).

Committed a new argument `--python-exit-code`, so you can tell blender
to exit if theres an error in a script.


Note that typically in Python you would call `sys.exit` (not `os._exit`).

> We are wondering if this is the correct approach or if blender shouldn't
> return the code itself if the script didn't run correctly ?
> cheers,
> F.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

- Campbell

More information about the Bf-committers mailing list