[Bf-committers] Cycles-Bake: passes type revamp

Yury Baranov cucumberer at gmail.com
Wed Dec 23 16:14:20 CET 2015

Hi. First of all, thank you for all things you did for Blender.
I don't know if my suggestion is related to your task, but currently Cycles
baking is missing antialiasing in everything: OSL shaders, normals baking
and Combined baking, of course. I have switched my texture development
pipeline from AD software to Blender completely, and this issue is
harrasing me a lot ATM. It would be great if improving this small thing
will be in your todo list. Thanks again!

2015-12-23 7:11 GMT+03:00 Dalai Felinto <dfelinto at gmail.com>:

> Hi,
> I've been working in some changes on the way Cycles Baking handle the
> combined and the light passes. You can find the current design and
> discussions in the patch thread [1].
> Besides what is there presented, Brecht proposed to unify diffuse and
> subsurface baking. This way, it would be easier to bake the
> view-independent passes at once.
> Does anyone have something to say on this? I wonder if the patch as it
> is would help for PBR materials, and if it makes sense for the users
> to keep diffuse and subsurface separated.
> [1] - https://developer.blender.org/D1674
> Thanks,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
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