[Bf-committers] Blender Feature request for game artist
kalast at gmail.com
Sun Dec 20 13:43:42 CET 2015
It's not hard to understand why island selection is only available in
face selection mode. In any other mode, the selection state would be
broken since if we select just one island's vertices edges, then
linked vertice/edges won't be selected.
What we could do is force face selection when invoking the operator,
which is not so nice though. Other alternative would be to introduce
island select mode in sync mode, which should use face selection in 3D
Looks like what users might want is for selection in 3D viewport to
influence UV editor selection but not the inverse. So one should be
able to select stuff in UV editor independently, with the only
requirement that the corresponding vertex/face/edge is selected in 3D
Another approach is to have two sync modes, a soft one, working as
explained above, and a hard one, working as it works now.
On 20/12/2015, Dan <ninkuex at gmail.com> wrote:
> Sorry for emailing again. Not sure if my previous email got through or not.
> I just want to help support the development of blender by giving my
> I think currently Blenders UV unwrap and editor is lacking alot of features
> that i am used to using in Maya or Max.
> For example in blender sync mode you cant select UV islands. Instead you
> have to press a shortcut key , in my case.. i have first select a face then
> press Ctrl L .. every time i want to select a UV island. I feel if UV
> island select option was there in sync mode.. a lot of time can be saved.
> It should be a one click process.
> Looking forward to future updates in blender.
> On Sat, Dec 19, 2015 at 3:16 AM, Dan <ninkuex at gmail.com> wrote:
>> Hi there,
>> I posted questions about this on the blender artist technical help forum
>> but none were able to answer my question which led me to believe that the
>> feature doesn't exist in Blender. These features are commonly used in
>> and Max. Which i believe would help with the workflow.
>> These are the feature i wish blender would have.
>> Feature request 1
>> Showing Tri count for individual objects selected in Blender. For
>> in the scene there are 3 objects in total. So blender shows Tri count for
>> all 3 objects.
>> I only want to see the Tri count for the two objects selected.
>> Feature request 2
>> To be able to turn off sticky mode while in sync mode inside UV editor.
>> It seems silly to turn sync on and off .. just to select some vertex and
>> tweak it in UV editor. In maya i could tweak my UVs without affecting
>> uv parts and there is no need to turn sync on and off ... which saves a
>> of time.
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