[Bf-committers] Blender Feature request for game artist
ninkuex at gmail.com
Sun Dec 20 07:06:35 CET 2015
Sorry for emailing again. Not sure if my previous email got through or not.
I just want to help support the development of blender by giving my
I think currently Blenders UV unwrap and editor is lacking alot of features
that i am used to using in Maya or Max.
For example in blender sync mode you cant select UV islands. Instead you
have to press a shortcut key , in my case.. i have first select a face then
press Ctrl L .. every time i want to select a UV island. I feel if UV
island select option was there in sync mode.. a lot of time can be saved.
It should be a one click process.
Looking forward to future updates in blender.
On Sat, Dec 19, 2015 at 3:16 AM, Dan <ninkuex at gmail.com> wrote:
> Hi there,
> I posted questions about this on the blender artist technical help forum
> but none were able to answer my question which led me to believe that the
> feature doesn't exist in Blender. These features are commonly used in Maya
> and Max. Which i believe would help with the workflow.
> These are the feature i wish blender would have.
> Feature request 1
> Showing Tri count for individual objects selected in Blender. For example,
> in the scene there are 3 objects in total. So blender shows Tri count for
> all 3 objects.
> I only want to see the Tri count for the two objects selected.
> Feature request 2
> To be able to turn off sticky mode while in sync mode inside UV editor.
> It seems silly to turn sync on and off .. just to select some vertex and
> tweak it in UV editor. In maya i could tweak my UVs without affecting other
> uv parts and there is no need to turn sync on and off ... which saves a lot
> of time.
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