[Bf-committers] BMesh Booleans, ready for testing.
blueprintrandom1 at gmail.com
Fri Dec 11 22:01:31 CET 2015
Bool* silly autocorrect , I need to make it non automatic,
In second life they had a shade that made it not render any verticies
Inside a second object, think acme portable hole,
Is this possible in bge/Blender viewport?
On Dec 11, 2015 12:58 PM, "Jacob Merrill" <blueprintrandom1 at gmail.com>
> Does this new book produce cleaner geometry?
> Thanks Blender Developers!
> On Dec 11, 2015 7:17 AM, "Campbell Barton" <ideasman42 at gmail.com> wrote:
>> On Sat, Dec 12, 2015 at 1:58 AM, Knapp <magick.crow at gmail.com> wrote:
>> > - Non-planar faces
>> >> Non-planar ngons/quads would make carve give bad results,
>> >> while this may seem acceptable at first, it meant we had to
>> >> preemptively split faces on the off-chance they would be included in
>> >> an intersection where they may cause problems.
>> >> The downside of this is many faces which are (to the user) looking
>> >> quite flat - would be split, giving unnecessary tessellation and extra
>> >> vertices along the edges.
>> >> - Campbell
>> > Did you split all the faces or just the ones that mesh analysis said
>> > distorted?
>> Only distorted faces, but the threshold used is quite low, meaning
>> boolean my split faces which aren't noticeably non-planar.
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