[Bf-committers] New Committer: Lukas Stockner (lukasstockner97)

Sergey Sharybin sergey.vfx at gmail.com
Sat Aug 29 15:41:41 CEST 2015


I do have patches for self-shadowing ray visibility (crucial bit for shadow
catcher) and initial implementation of shadow catcher.

First patch can go in after we're done with 2.76 bizz, second patch needs
some reconsiderations. Basically speaking, i'm at this moment inconvinced
it should be done as BSDF. But ofr the details let's either talk in IRC or
start separate thread, perhaps in bf-cycles.

On Sat, Aug 29, 2015 at 3:31 PM, Marc Dion <marcdion1974 at gmail.com> wrote:

> Feature request reminder :)
>
> A pure white Emission-like BSDF that can receive only shadows.  ie:shadow
> catcher.
>
> It will likely be slower than a standard Emission node yet faster than
> traditional BSDF's that handle self-shadowing and coloring.  The transfer
> and calculation bandwidth for greyscale info can be quite fast once
> isolated from the multi-dimensional arrays used for coloring.
>
> This way, entire sets can have global illumination baked in but remain
> visually responsive to animated characters that are casting variable
> shadows.
>
> On Sat, Aug 29, 2015 at 4:03 AM, Knapp <magick.crow at gmail.com> wrote:
>
> > Lukas are you on fb-funboard? That is full of ideas. We were just
> chatting
> > there about how wonderful it would be to have a new mode with render and
> > solid overlayed so that you can work in render mode, something that is
> not
> > very practical now because you can't see anything like domains of smoke
> and
> > such.
> >
> > On Sat, Aug 29, 2015 at 12:36 PM, Lukas Stockner <
> > lukas.stockner at freenet.de>
> > wrote:
> >
> > > Thanks to all for the nice mails!
> > > I'm always interested in suggestions for "awesome new features", so
> feel
> > > free to
> > > poke whenever you want :)
> > >
> > > On Do., Aug. 27, 2015 at 11:38 nachm., Julian Eisel <
> > > eiseljulian at gmail.com
> > > [eiseljulian at gmail.com] > wrote:
> > > Congratz and welcome Lukas! Now the youngster trophy goes into your
> hands
> > > ;)
> > >
> > > On Thu, Aug 27, 2015 at 11:32 PM, Thomas Dinges <blender at dingto.org>
> > > wrote:
> > >  > Congratulations Lukas, and welcome! :)
> > >  >
> > >  > Am 27.08.2015 um 16:56 schrieb Sergey Sharybin:
> > >  >> Hi,
> > >  >>
> > >  >> I would like to introduce new committer -- Lukas Stockner. He was
> > > working
> > >  >> in Cycles area doing fixes and implementing new features like
> > portals.
> > >  >>
> > >  >> He'll keep working in Cycles area and already has some promising
> > > patches in
> > >  >> the dev.b.o (which still needs review).
> > >  >>
> > >  >> Welcome aboard, Lukas!
> > >  >>
> > >  >> P.S. Now you know who to poke for awesome new features ;)
> > >  >>
> > >  >
> > >  > _______________________________________________
> > >  > Bf-committers mailing list
> > >  > Bf-committers at blender.org
> > >  > http://lists.blender.org/mailman/listinfo/bf-committers
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > >
> >
> >
> >
> > --
> > Douglas E Knapp, MSAOM, LAc.
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
With best regards, Sergey Sharybin


More information about the Bf-committers mailing list