[Bf-committers] Lack of coordination and communication in Blender development

Martijn Berger martijn.berger at gmail.com
Sat Aug 15 20:36:42 CEST 2015

Hi Kai,

As far as I am aware nothing has happened behind closed doors so far.
Everyone is trying to give input of wildly varying levels of quality.
It would be good if you could put together a (partial) proposal or at least
a list of things you think you need (based on current limitations?) in
order to successfully integrate the fracture modifier.

The 2.8 process has only just begun and it seems early to be wanting
guarantees to be heard or making assertions that the core team is not
I would suggest to any and all people wanting to influence what happens
next, make a good (partial) proposal or at least try and describe the
current limitation you feel should be addressed.


On Sat, Aug 15, 2015 at 8:20 PM, Kai Kostack <kaikostack at gmx.net> wrote:

> Hello Marc,
> I appreciate your answer but we're aware of what you're explaining. We
> have a more fundamental problem.
> Currently there is a redesign of various Blender internals ongoing. Design
> decisions will be made that are crucial for our modifier to meet all
> required coding conventions. Our workarounds have been criticized as "bad"
> by core developers earlier. However, those hacks have been necessary until
> now because it couldn't be solved otherwise due to bad Blender design.
> So, now that there is the chance to fix those issues in depth we would
> like to monitor that design decision making process and comment early on on
> it to make sure, they don't oversee some requirements that will be
> important for us in the future.
> At the moment it looks like everything important happens behind closed
> doors.
> -- Kai
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