[Bf-committers] Ask for advice to prepare applying Blender GSOC
ounanding at gmail.com
Wed Aug 12 05:38:57 CEST 2015
I will be a graduate student in University of California, Riverside(UCR)
I am eager to participate in Blender GSOC in the next year.
May I ask for some advice here?
* What I have tried in Blender developing
During my undergraduate time I worked for a 3D printing company.
We use Blender's Python interface to implement tools for geometry
After I finished my undergraduate study I started to work for Tencent(a
I got experience in artistic tools design(for particle system) and graphics
I accepted admission from UCR and then quit my job on June, 2015.
At the same time I started to learn Blender coding.
I take notes here: http://thebusytypist.github.io/learnblenderdev-site/
Currently I am still learning modifier's system and BMesh system.
* How to choose a direction and then make it a proposal?
I have seen the plan for future 2.7x release and visions on Blender 3.0
Must I choose a direction that tightly adheres to Blender's release
As a applicant to GSOC,
am I supposed to compose a proposal independently first
and then discuss with a mentor to fit my ideas into Blender project?
Or I should contact a mentor first and form a preliminary proposal idea
then I refine this idea into a proposal?
* Which way is the mostly suggested to learn Blender coding in depth?
Currently I have following ideas to improve my skills on Blender coding
before I apply GSOC:
1. Resolve bugs in Blender.
2. Focus on one single subsystem of Blender(e.g. BMesh, Physics, or Cycles
3. Look at as many subsystems as I can for a broad understanding of Blender.
Which one is the mostly suggested?
I understand there are so many competitive applicants every year that my
proposal may be rejected.
But I think the preparation for GSOC itself can be an opportunity to learn
And I am always willing to contribute to Blender community.
Any advice is appreciated. Thank you.
More information about the Bf-committers