[Bf-committers] OpenSubdiv status

Jeffrey italic.rendezvous at gmail.com
Wed Aug 5 20:18:13 CEST 2015


Those must be the issues I've run into. Thanks, Sergey!

On 08/05/2015 10:28 AM, Sergey Sharybin wrote:
> Hey everyone,
>
> Just another quick update.
>
> OpenSubdiv is now enabled by default and i've just poked buildbots to
> deliver latest builds.
>
> There are some last-minute issues appeared, most of them i've fixed. Two
> remained ones:
>
> - Selection is quite slow, workaround is to go to user Preferences ->
> System and switch selection mode to OpenGL occlusion
> - Ordering in the OpenSubdiv C-API is not always happening correct, causing
> crashes :( No workaround :'( i'll try to fix it before going to Siggraph.
>
> Thanks it for now, catch you next time!
>
> On Wed, Aug 5, 2015 at 9:44 AM, Sergey Sharybin <sergey.vfx at gmail.com>
> wrote:
>
>> Hahah! Thanks guys for such a positive feedback!
>>
>> OpenSubdiv is becoming official feature, so sure enough all the bugs you
>> ever encounter are to be reported to regular bug tracker at
>> developer.blender.org.
>>
>> P.S. Some bugs might be considered a TODOs. But those will be listed in
>> the wiki page.
>>
>> On Wed, Aug 5, 2015 at 7:20 AM, Marc Dion <marcdion1974 at gmail.com> wrote:
>>
>>> <quote>How is it that you can work on such difficult projects at the same
>>> time and
>>> get them done?? (Cycles, kernel split, depsgraph refractor,
>>> opensubdiv...)<quote>
>>>
>>> Sergey's organic signal processor does appear to be well ordered and quite
>>> noise free. :)
>>>
>>> On Tue, Aug 4, 2015 at 12:43 PM, Jacob Merrill <
>>> blueprintrandom1 at gmail.com>
>>> wrote:
>>>
>>>> Thanks for all your hard work!
>>>> You make the blend go round :)
>>>> On Aug 4, 2015 9:39 AM, "Jeffrey" <italic.rendezvous at gmail.com> wrote:
>>>>
>>>>> And a big thank you from me, as well! Is there a particular place you
>>>>> want us to file reports or just on the bug tracker like normal?
>>>>>
>>>>> On 08/04/2015 05:56 AM, Johnny Matthews wrote:
>>>>>> I think David sums it up well. Sergey, once again great work.
>>>>>>
>>>>>> And to all the developers who have been busting their tails on
>>> Blender
>>>>>> these last few years, you have gone so far beyond anyone's
>>>> expectations.
>>>>>> Thank you all!
>>>>>>
>>>>>> Johnny Matthews
>>>>>> johnny.matthews at gmail.com
>>>>>>
>>>>>> On Tue, Aug 4, 2015 at 7:50 AM David Fenner <d4vidfenner at gmail.com>
>>>>> wrote:
>>>>>>> Sergey... you rock. Simple as that.
>>>>>>>
>>>>>>> How is it that you can work on such difficult projects at the same
>>>> time
>>>>> and
>>>>>>> get them done?? (Cycles, kernel split, depsgraph refractor,
>>>>> opensubdiv...)
>>>>>>> Congratulations for being such an awesome, smart and hardworking
>>>> brain.
>>>>>>> 2015-08-04 8:18 GMT-04:00 Sergey Sharybin <sergey.vfx at gmail.com>:
>>>>>>>
>>>>>>>> Hey everyone,
>>>>>>>>
>>>>>>>> Just wanted to give a quick update on OpenSubdiv project.
>>>>>>>>
>>>>>>>> It is becoming quite close to the point when we can enable it for
>>> the
>>>>>>>> buildbot builds. Mainly only technical TODOs are remained:
>>>>>>>>
>>>>>>>> * Update OpenSubdiv library on the platforms (some crucial for us
>>>> fixes
>>>>>>>> were merged to upstream, meaning we can now switch from my branch
>>> to
>>>>>>>> official OpenSubdiv repo).
>>>>>>>> * Make sure Blender is still compilable with OpenSubdiv enabled
>>> with
>>>>>>> CMake
>>>>>>>> and SCons.
>>>>>>>> * Enable OpenSubdiv and enjoy.
>>>>>>>>
>>>>>>>> Surely there are some known limitations which we can't easily
>>> solve
>>>>> from
>>>>>>>> our side, but OpenSubdiv team is helping us a lot  making the
>>>> stoppers
>>>>>>>> solved for us. Since OpenSubdiv became a modifier option now it
>>>> should
>>>>> be
>>>>>>>> pretty safe (in terms, there should be no regressions for existing
>>>>> files
>>>>>>>> for until OpenSubdiv is explicitly enabled for some objects).
>>>>>>>>
>>>>>>>> So in the next couple of days i'll be solving this last stoppers
>>> and
>>>>> will
>>>>>>>> enable OpenSubdiv around Thursday.
>>>>>>>>
>>>>>>>> I also started to update documentation which i started working on
>>>> like
>>>>> an
>>>>>>>> year ago or so [1]. Still some work is needed on that page, but
>>> think
>>>>>>>> majority of the information is in there.
>>>>>>>>
>>>>>>>> [1] http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
>>>>>>>>
>>>>>>>> --
>>>>>>>> With best regards, Sergey Sharybin
>>>>>>>> _______________________________________________
>>>>>>>> Bf-committers mailing list
>>>>>>>> Bf-committers at blender.org
>>>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Bf-committers mailing list
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>>>>>> _______________________________________________
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>>>>> --
>>>>> Jeffrey "Italic_" Hoover
>>>>>
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>>
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>>
>>
>> --
>> With best regards, Sergey Sharybin
>>
>
>

-- 
Jeffrey "Italic_" Hoover



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