[Bf-committers] OpenSubdiv status

David Fenner d4vidfenner at gmail.com
Wed Aug 5 19:31:51 CEST 2015


thanks!!!


2015-08-05 13:28 GMT-04:00 Sergey Sharybin <sergey.vfx at gmail.com>:

> Hey everyone,
>
> Just another quick update.
>
> OpenSubdiv is now enabled by default and i've just poked buildbots to
> deliver latest builds.
>
> There are some last-minute issues appeared, most of them i've fixed. Two
> remained ones:
>
> - Selection is quite slow, workaround is to go to user Preferences ->
> System and switch selection mode to OpenGL occlusion
> - Ordering in the OpenSubdiv C-API is not always happening correct, causing
> crashes :( No workaround :'( i'll try to fix it before going to Siggraph.
>
> Thanks it for now, catch you next time!
>
> On Wed, Aug 5, 2015 at 9:44 AM, Sergey Sharybin <sergey.vfx at gmail.com>
> wrote:
>
> > Hahah! Thanks guys for such a positive feedback!
> >
> > OpenSubdiv is becoming official feature, so sure enough all the bugs you
> > ever encounter are to be reported to regular bug tracker at
> > developer.blender.org.
> >
> > P.S. Some bugs might be considered a TODOs. But those will be listed in
> > the wiki page.
> >
> > On Wed, Aug 5, 2015 at 7:20 AM, Marc Dion <marcdion1974 at gmail.com>
> wrote:
> >
> >> <quote>How is it that you can work on such difficult projects at the
> same
> >> time and
> >> get them done?? (Cycles, kernel split, depsgraph refractor,
> >> opensubdiv...)<quote>
> >>
> >> Sergey's organic signal processor does appear to be well ordered and
> quite
> >> noise free. :)
> >>
> >> On Tue, Aug 4, 2015 at 12:43 PM, Jacob Merrill <
> >> blueprintrandom1 at gmail.com>
> >> wrote:
> >>
> >> > Thanks for all your hard work!
> >> > You make the blend go round :)
> >> > On Aug 4, 2015 9:39 AM, "Jeffrey" <italic.rendezvous at gmail.com>
> wrote:
> >> >
> >> > > And a big thank you from me, as well! Is there a particular place
> you
> >> > > want us to file reports or just on the bug tracker like normal?
> >> > >
> >> > > On 08/04/2015 05:56 AM, Johnny Matthews wrote:
> >> > > > I think David sums it up well. Sergey, once again great work.
> >> > > >
> >> > > > And to all the developers who have been busting their tails on
> >> Blender
> >> > > > these last few years, you have gone so far beyond anyone's
> >> > expectations.
> >> > > > Thank you all!
> >> > > >
> >> > > > Johnny Matthews
> >> > > > johnny.matthews at gmail.com
> >> > > >
> >> > > > On Tue, Aug 4, 2015 at 7:50 AM David Fenner <
> d4vidfenner at gmail.com>
> >> > > wrote:
> >> > > >
> >> > > >> Sergey... you rock. Simple as that.
> >> > > >>
> >> > > >> How is it that you can work on such difficult projects at the
> same
> >> > time
> >> > > and
> >> > > >> get them done?? (Cycles, kernel split, depsgraph refractor,
> >> > > opensubdiv...)
> >> > > >>
> >> > > >> Congratulations for being such an awesome, smart and hardworking
> >> > brain.
> >> > > >>
> >> > > >> 2015-08-04 8:18 GMT-04:00 Sergey Sharybin <sergey.vfx at gmail.com
> >:
> >> > > >>
> >> > > >>> Hey everyone,
> >> > > >>>
> >> > > >>> Just wanted to give a quick update on OpenSubdiv project.
> >> > > >>>
> >> > > >>> It is becoming quite close to the point when we can enable it
> for
> >> the
> >> > > >>> buildbot builds. Mainly only technical TODOs are remained:
> >> > > >>>
> >> > > >>> * Update OpenSubdiv library on the platforms (some crucial for
> us
> >> > fixes
> >> > > >>> were merged to upstream, meaning we can now switch from my
> branch
> >> to
> >> > > >>> official OpenSubdiv repo).
> >> > > >>> * Make sure Blender is still compilable with OpenSubdiv enabled
> >> with
> >> > > >> CMake
> >> > > >>> and SCons.
> >> > > >>> * Enable OpenSubdiv and enjoy.
> >> > > >>>
> >> > > >>> Surely there are some known limitations which we can't easily
> >> solve
> >> > > from
> >> > > >>> our side, but OpenSubdiv team is helping us a lot  making the
> >> > stoppers
> >> > > >>> solved for us. Since OpenSubdiv became a modifier option now it
> >> > should
> >> > > be
> >> > > >>> pretty safe (in terms, there should be no regressions for
> existing
> >> > > files
> >> > > >>> for until OpenSubdiv is explicitly enabled for some objects).
> >> > > >>>
> >> > > >>> So in the next couple of days i'll be solving this last stoppers
> >> and
> >> > > will
> >> > > >>> enable OpenSubdiv around Thursday.
> >> > > >>>
> >> > > >>> I also started to update documentation which i started working
> on
> >> > like
> >> > > an
> >> > > >>> year ago or so [1]. Still some work is needed on that page, but
> >> think
> >> > > >>> majority of the information is in there.
> >> > > >>>
> >> > > >>> [1] http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
> >> > > >>>
> >> > > >>> --
> >> > > >>> With best regards, Sergey Sharybin
> >> > > >>> _______________________________________________
> >> > > >>> Bf-committers mailing list
> >> > > >>> Bf-committers at blender.org
> >> > > >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >> > > >>>
> >> > > >> _______________________________________________
> >> > > >> Bf-committers mailing list
> >> > > >> Bf-committers at blender.org
> >> > > >> http://lists.blender.org/mailman/listinfo/bf-committers
> >> > > >>
> >> > > > _______________________________________________
> >> > > > Bf-committers mailing list
> >> > > > Bf-committers at blender.org
> >> > > > http://lists.blender.org/mailman/listinfo/bf-committers
> >> > >
> >> > > --
> >> > > Jeffrey "Italic_" Hoover
> >> > >
> >> > > _______________________________________________
> >> > > Bf-committers mailing list
> >> > > Bf-committers at blender.org
> >> > > http://lists.blender.org/mailman/listinfo/bf-committers
> >> > >
> >> > _______________________________________________
> >> > Bf-committers mailing list
> >> > Bf-committers at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> >
> >
> >
> > --
> > With best regards, Sergey Sharybin
> >
>
>
>
> --
> With best regards, Sergey Sharybin
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list