[Bf-committers] Blender developers meeting notes - August 2, 2015
joeedh at gmail.com
Sun Aug 2 19:07:58 CEST 2015
Who's doing the viewport optimization work? I have some experience here.
The key thing is to limit OpenGL commands, and also the data sent per-frame
to the GPU. It might also be a good idea to move the simpler deform
modifiers into vertex shaders (and make sure to use a node system--it's
actually easier to use a DAG system than to try and code all the edge cases
On Sun, Aug 2, 2015 at 9:16 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi all,
> Here are the notes from today's meeting in irc.freenode.net
> 1) Upcoming 2.76 release
> - OpenSubdiv: an essential fix was made by the Pixar team, we we can move
> on. (3.0.1 will be out soon).
> Unfortunately 3.0 has no UV texture support yet, will be in 3.1 later this
> For that reason Sergey will add it as optional choice, mainly for
> animation editing and playback
> in viewport.
> - Still waiting for a short document outlining the viewport Mesh
> performance work.
> - Reminder: anyone who wants to add something that affects users or other
> developers (APIs):
> always make a nice doc! *Before the commit* Even when you think it's not
> interesting (like optimizing).
> Blender work is interesting to share by default! :)
> - Due to holidays (2+ weeks absence of several core devs) we also extend
> the 2.76 with two weeks.
> - Current projects and planning:
> - Splash: suggested is to do a public contest in BA forums again. Still
> need a proposal for
> who will do the judging... and would we do a theme again? Tradition is to
> have the previous
> team/panel who selected a splash appoint the next. I'll ask the artists
> here to propose something.
> - Kevin Dietrich: OpenVDB patch is still waiting for review. There are
> also two (small) Cycles
> features using OpenVDB ready. The platform maintainers have to check on
> inclusion of new libs though.
> Check this:
> And this:
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
> Bf-committers mailing list
> Bf-committers at blender.org
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