[Bf-committers] BGE developer meeting 2015

Jacob Merrill blueprintrandom1 at gmail.com
Mon Apr 6 21:10:23 CEST 2015


The game engine is in fact very good for making games,
this is in the game engine, note its mostly mechanics at
the moment.
https://youtu.be/nuVyA3rNwRk

and this is something I have been working on on and off for some time.
a walking ragdoll. (A work in progress)
https://youtu.be/qgc8V_ghl54

I can do almost anything using bge python and logic....

My only limits are to do with hardware mesh instancing and static draw call
batching. also, you cant move the LOD center calculation,
making sniping tricky, For this reason I wrote my own LOD and State LOD
manager in python.

the engine is strong though somewhat quirky.

anyone who wants to edit that doc let me know by asking for edit rights,

when I opened it to all, some one deleted the doc and wrote the bge is
dead.
 On Apr 6, 2015 12:00 PM, "Daniel Salazar - patazstudio.com" <
zanqdo at gmail.com> wrote:

> Hi Jorge, I use the BGE as an interactive tool/controller for
> projects. Not to make games really. So my feedback is based on that.
>
> IMO it's already pretty amazing. The work that has been done to the
> API is very welcomed. Forget about logic bricks, using them is a
> mistake, they may do your think but then extending or refactoring an
> existing logic brick setup is a nightmare. The current bge API already
> goes a long way in detaching from the logic bricks, please keep going
> in that direction, there should be no need at all to use that limited
> system :)
>
> best regards
> Daniel Salazar
> patazstudio.com
>
>
> On Mon, Apr 6, 2015 at 5:36 AM, Arnaud Loonstra <arnaud at sphaero.org>
> wrote:
> > I've been digging in the BGE a lot in the past. It has really struck me
> > that there was such a lack of interest in the GameKit project. That
> > project is really promising. It has a generalised approach therefore it
> > started as IrrKit (using IrrLicht) and then moved to Ogre (OgreKit).
> > There were talks of doing a native OpenGL backend. The code was well
> > structered and easy to go through. In anyways it was very very close to
> > BGE and Blender. Even enabled the LogigBricks. Their fatal descision -
> > IMHO - was not having Python support. (only Lua) From a technical point
> > of view this makes sense but then you fail to take a huge existing
> > userbase into account. GameKit is still there, I really see no argument
> > for not picking up that project. Just add python support with a wrapping
> > bge module. Continue with OGRE (2.0 is on the way) or build a different
> > backend (i.e. https://github.com/bkaradzic/bgfx or GL)
> >
> > Another project I don't see on the list is
> > Urho3d.(http://urho3d.github.io/)  This is the project I'm currently
> > following the most. Again no Python support but it could be added with
> > not too much trouble.
> >
> > Yes python is not the fastest but python enables a bridge between many
> > worlds other then gaming. Yes Lua can do this too, but it doesn't,
> > period.
> > I also wouldn't bet my money too much on gaming. With all available
> > engine packages it is saturated. I don't know anybody using the BGE to
> > build games but I do know a lot of people who do use the BGE for other
> > purposes. IMHO the strength comes from 'realtime', not 'game'. Realtime
> > can include game but not vice versa.
> >
> > I would have added this to the doc but need editing rights :)
> >
> > Rg,
> >
> > Arnaud
> >
> >
> > On 2015-04-04 03:59, Jacob Merrill wrote:
> >>
> >>
> https://docs.google.com/document/d/1VcC6pREY9XcamXqBOmnrp2NparGT0N9BfXRG-IhaJ5c/edit?usp=sharing
> >>
> >> here is the same doc, opened back up for editing :D
> >>
> >> [BPR] is me....
> >>
> >> (thank you again for all of your hard work!)
> >>
> >> On Fri, Apr 3, 2015 at 6:48 PM, Jacob Merrill
> >> <blueprintrandom1 at gmail.com>
> >> wrote:
> >>
> >>> Side note, that open doc has not been made available to people on
> >>> blender
> >>> artists that use the engine,
> >>>
> >>> "
> >>>
> >>>
> https://docs.google.com/document/d/1VVZAP0t5IZmGnwwHKSuo2FNn_7vnCb8BcKlMoymz9YI/edit?usp=gmail
> >>> "
> >>>
> >>> I would have had a few things to say/add
> >>>
> >>> On Fri, Apr 3, 2015 at 11:02 AM, Jacob Merrill
> >>> <blueprintrandom1 at gmail.com
> >>> > wrote:
> >>>
> >>>> I think that modernizing the viewport of the current bge would
> >>>> allow
> >>>> projects that are greenlit to compete better in the wild,
> >>>> there is also the newer bullet builds....
> >>>>
> >>>> I vote for refeactor and upgrade,
> >>>>
> >>>> The current engine is useable currently,
> >>>>
> >>>> 1.Viewport upgrade
> >>>> 2.bullet upgrade
> >>>>
> >>>> 3-Logic brick color coding system, and leave noodle highlighted
> >>>> mode.
> >>>>
> >>>> #3 =if you could color the wires of logic, it makes it much easier
> >>>> to
> >>>> follow, there is a reason electricians use more then 1 color wire
> >>>> :)
> >>>> also hide by color would help a bunch.
> >>>>
> >>>> leave last noodle highlighted = makes it much easier to track down
> >>>> in
> >>>> complex systems.
> >>>> On Apr 3, 2015 10:50 AM, "Jorge Bernal" <jbernalmartinez at gmail.com>
> >>>> wrote:
> >>>>
> >>>>> Hi BGE/Blender developers,
> >>>>>
> >>>>> last BGE meeting was almost a year ago. I think that it's time to
> >>>>> organize
> >>>>> another one to put in line our ideas regarding the BGE's future
> >>>>> ;-)
> >>>>>
> >>>>> In the last meeting (See [1] and [2] ) we exposed all the possible
> >>>>> options
> >>>>> that we had but we didn't take any decision. Now that the bug
> >>>>> tracker is
> >>>>> slowly again under control and we have more volunteers, I think
> >>>>> that it's
> >>>>> time to take that decision:
> >>>>>
> >>>>> Basically, we have:
> >>>>> 1- Rewrite/Refactor the current BGE
> >>>>> 2- Integrate another game-engine (like Panda3D)
> >>>>> 3- Leave the BGE as interactive tool.
> >>>>> 4- Rewrite/Refactor current BGE + interactive tool + reuse code
> >>>>> from
> >>>>> blender (i.e new viewport code)
> >>>>>
> >>>>> The only thing that we were all agreed was that we wanted a real
> >>>>> game
> >>>>> engine not a limited one focused on interactive tool :-).
> >>>>>
> >>>>> Also, we would like to know the official BF position to be rowing
> >>>>> all in
> >>>>> the same direction.
> >>>>>
> >>>>> Last time the meeting was at 21h UTC. If everyone agrees we can
> >>>>> have a
> >>>>> meeting this monday 6th at 21h UTC
> >>>>>
> >>>>> Regards,
> >>>>> Jorge
> >>>>>
> >>>>> [1]  http://www.pasteall.org/52137 (irc log)
> >>>>> [2]
> >>>>>
> >>>>>
> >>>>>
> https://docs.google.com/document/d/1VVZAP0t5IZmGnwwHKSuo2FNn_7vnCb8BcKlMoymz9YI/edit
> >>>>> (document exposing all options and pro/cons)
> >>>>> _______________________________________________
> >>>>> Bf-committers mailing list
> >>>>> Bf-committers at blender.org
> >>>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>>>
> >>>>
> >>>
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> >
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