[Bf-committers] BGE developer meeting 2015

Jorge Bernal jbernalmartinez at gmail.com
Fri Apr 3 19:50:30 CEST 2015


Hi BGE/Blender developers,

last BGE meeting was almost a year ago. I think that it's time to organize
another one to put in line our ideas regarding the BGE's future ;-)

In the last meeting (See [1] and [2] ) we exposed all the possible options
that we had but we didn't take any decision. Now that the bug tracker is
slowly again under control and we have more volunteers, I think that it's
time to take that decision:

Basically, we have:
1- Rewrite/Refactor the current BGE
2- Integrate another game-engine (like Panda3D)
3- Leave the BGE as interactive tool.
4- Rewrite/Refactor current BGE + interactive tool + reuse code from
blender (i.e new viewport code)

The only thing that we were all agreed was that we wanted a real game
engine not a limited one focused on interactive tool :-).

Also, we would like to know the official BF position to be rowing all in
the same direction.

Last time the meeting was at 21h UTC. If everyone agrees we can have a
meeting this monday 6th at 21h UTC

Regards,
Jorge

[1]  http://www.pasteall.org/52137 (irc log)
[2]
https://docs.google.com/document/d/1VVZAP0t5IZmGnwwHKSuo2FNn_7vnCb8BcKlMoymz9YI/edit
(document exposing all options and pro/cons)


More information about the Bf-committers mailing list