[Bf-committers] Weekly Blender developer meeting notes - October 19, 2014

Dalai Felinto dfelinto at gmail.com
Mon Oct 20 19:43:26 CEST 2014


> - Meeting agrees on just updating the current 'a' build and name it 'b' on blender.org. Will happen tuesday, who knows something else pops up tomorrow!

Can we have this commit in 2.72.b as well? [4b42c4b]

It fixes blenderplayer building for cmake. It's not critical but helps
who patch custom branches on top of stable tarballs.

(I'll be in transit during most of Tuesday, but meanwhile Jens can
explain the patch better if needs be)

Thanks,
Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com


2014-10-19 19:23 GMT-02:00 Jacob Merrill <blueprintrandom1 at gmail.com>:
> Any word on the full viewport FX integration? - Android compatibility?
>
> On Sun, Oct 19, 2014 at 8:21 AM, Ton Roosendaal <ton at blender.org> wrote:
>
>> Hi all,
>>
>> Here are the notes from today's meeting in irc.freenode.net
>> #blendercoders.
>>
>> 1) Release update, 2.72 b ?
>>
>> - Unfortunately... there's an issue in 2.72a that causes Blender to crash,
>> when you attempt to texture paint on an subsurfed mesh without UVs. Easy to
>> bypass when you know, but annoying if you don't.
>>
>> - Meeting agrees on just updating the current 'a' build and name it 'b' on
>> blender.org. Will happen tuesday, who knows something else pops up
>> tomorrow!
>>
>> - Reminder: when doing an update release, we have to add a tag for package
>> maintainers.
>>
>> - The BCon2 deadline (define final targets) will be postponed two weeks.
>>
>> 2) Targets for the next release
>>
>> - Fracture modifier has been reviewed
>> https://developer.blender.org/D817#12710
>> Campbell Barton proposes to not accept the patch - for implementation
>> reasons. Martin Felke will reply. Please join the discussion in the patch
>> tracker.
>>
>> - Thomas Dinges reminds us the todos for making Blender to use Cycles as
>> default render engine.
>> http://wiki.blender.org/index.php/User:DingTo/Cycles_Default_Engine
>> One of the issues is better presets or bundling with preset node groups.
>> This is also related to the asset project people are working on for the
>> Gooseberry project.
>>
>> 3) Other projects
>>
>> Note for everyone: next week there's no IRC meeting, because of Blender
>> Conference in Amsterdam!
>>
>> Laters,
>>
>> -Ton-
>>
>> --------------------------------------------------------
>> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
>> Chairman Blender Foundation - Producer Blender Institute
>> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>>
>>
>>
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