[Bf-committers] Annoucement: Better Collada Exporter for Blender!

Juan Linietsky reduzio at gmail.com
Sun Oct 12 15:33:09 CEST 2014


It's been in there since some months, and there seems to be no interest at
all in integrating it into Blender. (That version is also pretty outdated
by now.), so i'm maintaining it / hosting it on my own.

https://developer.blender.org/T41071

On Sun, Oct 12, 2014 at 4:49 AM, Daniel Salazar - patazstudio.com <
zanqdo at gmail.com> wrote:

> Sounds fantastic, why don't you put it in https://developer.blender.org/
>
> Thank you for sharing!
> Daniel Salazar
> patazstudio.com
>
>
> On Fri, Oct 10, 2014 at 6:12 AM, Juan Linietsky <reduzio at gmail.com> wrote:
> > Godot site is still under construction, but I've decided to publish my
> > Collada exporter by myself, given the lack of will to include it in
> Blender.
> >
> > This plugin is very battle-tested, and files written by it can be read by
> > most DCCs and engines.
> > It's the most efficient, complete, mature, and featured Collada exporter
> > ever written for Blender.
> > It supports almost every Collada feature and several more than the
> built-in
> > one. Best of all, it's only 1400 lines of python code. No dependencies.
> >
> > Feature list:
> >
> >
> >    - Export all supported nodes in the format:
> >       - Meshes
> >       - Lights (Omni, Directional, Spot and Ambient)
> >       - Cameras
> >       - Spline Curves (paths)
> >       - Armatures (mesh objects must be children of them).
> >       - Empty Objects
> >    - Bones with proper rest information.
> >    - Shape Keys
> >    - Combined Shape Keys + Armature deform.
> >    - Materials and Textures
> >    - Automatic handling of texture paths (conversion to relative).
> >    - Optional copying of textures on export.
> >    - Standard Extensions for double-sided geometry.
> >    - Standard Extensions for  normal maps.
> >    - Geometry Optimization (creation of indices and triangulation).
> >    - Export Masks (By Selection, Layer or Object Type).
> >    - Full animation support for objects, bones and shape keys.
> >    - Support for exporting all clips in the scene, including shape keys
> via
> >    set-driven keys.
> >    - Baking of curves and constraints during animation export.
> >
> > Screenshots:
> >
> > [image: bc1]
> >
> > [image: bc2]
> >
> > Home:
> >
> > http://www.godotengine.org/wp/better-collada-exporter/
> >
> > Cheers!
> >
> > Juan
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> > Bf-committers at blender.org
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