[Bf-committers] Separate CPU/GPU Tile Setting

- LEON - leon4you at gmail.com
Wed Oct 8 18:53:58 CEST 2014


Sure. I'll try discuss things in the most related ML. For me, Greg's addon
is more than enough to handle this kind of needs. It's really great. Thanks
guys.

On Wed, Oct 8, 2014 at 3:14 AM, Greg Zaal <gregzzmail at gmail.com> wrote:

> Thanks mib2berlin.
>
> I'd like to get the add-on into contrib actually, and from there get some
> code review.
>
> If anyone's interested, I did a bit of elaborate testing:
> http://adaptivesamples.com/2013/11/05/auto-tile-size-addon-updated-again/
>
> @Leon - in future, use the bf-cycles mailing list to discuss Cycles-related
> topics.
>
> On 7 October 2014 20:46, Wolfgang Fähnle <wfaehnle at freenet.de> wrote:
>
> > Hi, as it is a good idea somebody (Greg Zaal) wrote an addon for it.
> > This should integrated and activated per default in Blender Cycles.
> > Many user don´t even know how important the tile size is.
> >
> >
> >
> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Auto_Tile_Size
> >
> > Cheers, mib2berlin
> >
> > Am 07.10.2014, 18:37 Uhr, schrieb - LEON - <leon4you at gmail.com>:
> >
> > > I feel that it be more convenient to use some separate settings for CPU
> > > and
> > > GPU, at least the tile setting, which currently have to be changed
> often
> > > to
> > > optimize render time when switching one device to another. Hope I'm not
> > > the
> > > only person who got such feeling.  :)
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> >
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-- 
Leon Cheung
a.k.a. Zhang Yu | 老猫


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