[Bf-committers] Texture and Texture Mask from Image Load

Antony Riakiotakis kalast at gmail.com
Wed Oct 8 12:25:11 CEST 2014


Hi,

A UI that allows users to tweak texture values directly would not be bad (I
was almost thinking about using a separate texture tab with more options
even). I would never expose texture nodes as -the- way to do texturing
though. They are too buggy atm (with threaded issues, conflicts with
rendering etc not being uncommon at all) and we just do our best to sort-of
keep them working. You should really use at your own risk.

On 8 October 2014 11:44, Ronan Ducluzeau <zeauron at gmail.com> wrote:

> It is surprising that a similar quick setup was not added in GSOC Paint.
>
> Of course, a "Create texture from image file" button could be used
> everywhere there is a "add new" button for textures.
> Maybe, it could made by a shift click on "add new" button in relevant
> cases.
>
> It reminds me that Texture node input for BI or BGE does not have a simple
> "add new" button.
>
> 2014-10-07 1:39 GMT+02:00 Johnny Matthews <johnny.matthews at gmail.com>:
>
> > Campbell and Antony (and any other interested dev)
> >
> > Not sure if you two are interested in this little script I created, that
> > adds a button to the Brush Texture and Texture Mask panels that opens a
> > file browse window, takes a selected image file, creates a new texture
> node
> > tree using the image and assigns it to the appropriate brush setting.
> >
> > demo: https://www.youtube.com/watch?v=vM4539XqiQc
> >
> > If you want, let me know and I'd be happy to send you what I have and you
> > can chop the idea up and use it if you like.
> >
> >
> > Johnny Matthews
> > johnny.matthews at gmail.com
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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