[Bf-committers] Texture and Texture Mask from Image Load
zeauron at gmail.com
Wed Oct 8 11:44:42 CEST 2014
It is surprising that a similar quick setup was not added in GSOC Paint.
Of course, a "Create texture from image file" button could be used
everywhere there is a "add new" button for textures.
Maybe, it could made by a shift click on "add new" button in relevant cases.
It reminds me that Texture node input for BI or BGE does not have a simple
"add new" button.
2014-10-07 1:39 GMT+02:00 Johnny Matthews <johnny.matthews at gmail.com>:
> Campbell and Antony (and any other interested dev)
> Not sure if you two are interested in this little script I created, that
> adds a button to the Brush Texture and Texture Mask panels that opens a
> file browse window, takes a selected image file, creates a new texture node
> tree using the image and assigns it to the appropriate brush setting.
> demo: https://www.youtube.com/watch?v=vM4539XqiQc
> If you want, let me know and I'd be happy to send you what I have and you
> can chop the idea up and use it if you like.
> Johnny Matthews
> johnny.matthews at gmail.com
> Bf-committers mailing list
> Bf-committers at blender.org
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