[Bf-committers] Windows platform things to do before 2.73

Martijn Berger martijn.berger at gmail.com
Tue Nov 25 15:18:35 CET 2014


Hi Antony,

For the record. I would plan 2 options during installing,
1) set globally
2) set in shortcut

And if it is not set correctly blender might warn about this ( not sure how
that would work from UI perspective though ).



On Tue, Nov 25, 2014 at 3:15 PM, Antony Riakiotakis <kalast at gmail.com>
wrote:

> I'm not sure if setting the OpenMP variable system wide is a nicer solution
> than what we have, but +1 from me on warning about crappy OpenGL.
>
> On 25 November 2014 at 14:49, Martijn Berger <martijn.berger at gmail.com>
> wrote:
>
> > Hi everyone,
> >
> > I would like to propose
> >
> > - actually checking the OpenGL context when starting up blender.
> >    - fatal error when less then the required OpenGL 1.4 is found.
> >    - warning when less then OpenGL 2.1 is found (Nvidia  NV30 released in
> > 2003)
> >
> >      There are some technical issue with giving the fatal error as it
> might
> > be best to use an OS dependent dialog box explaining that blender cannot
> > run on windows at least.
> >      Mac OS X is unaffected as all versions we support guarantee at least
> > this capability.
> >
> >      On windows at least this would make sure the bugs reported by people
> > using GDI driven OpenGL 1.1 will not happen. Also it would get our users
> > who still use blender on an pentium 3 with windows XP the ability to
> adjust
> > to the fact that it might not always continue to work with the latest and
> > greatest.
> >
> > - getting rid of the launcher.
> >   On windows we have a binary launcher that exists only to set an OPENMP
> > related environment variable.
> >   I would like to get rid of this again in favour of setting it in the
> > short-cut or setting the variable globally during install.
> >   Also we could and should check for this in the "System Info".
> >
> >
> > Both of these issues touch on the issue of giving the user feedback about
> > his or her system configuration / hardware / settings and how they might
> > negatively impact blenders performance. I would like feedback on how to
> > handle these.
> >
> > Martijn
> > _______________________________________________
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> >
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