[Bf-committers] How to Create a Minimal Blender Build / Branch?

Toni Alatalo toni at playsign.net
Tue Nov 25 01:09:39 CET 2014


doc says, at

""" http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Linux/Ubuntu/CMake
There are some pre-defined build targets:

make - some are turned off by default because they can be difficult to
correctly configure for newer developers and aren't essential to use &
develop Blender in most cases.

make lite - the quickest way to get a Blender build up & running, can
also help to avoid installing a lot of dependencies if you don't need
video-codecs, physics-sim & cycles rendering.

make full - this makes a complete build with all options enabled,
matching the releases on blender.org.

For a full list of the optional targets type...

make help
"""

perhaps that lite one is close to what you want?

i figure a minimal build with the basics but Python included may work
out nicely.

~Toni

On Tue, Nov 25, 2014 at 1:50 AM, Brad Hollister <behollis at soe.ucsc.edu> wrote:
> Hi,
>
> Which parts of the source tree would be required for a minimalistic
> build of Blender, such that it would only contain UI, polygon modeling
> and .blend support for only geometry data? It would be nice not to
> have to include the Python interpreter, but I assume it is required
> for basic UI layout. (Obviously, many source files would also have to
> be altered for this simplification of the source as well, from the
> essential modules.)
>
> I ask, because I'm designing a course in open source development for
> computer graphics. It would be great to give students the opportunity
> to work in a Blender branch that only contains minimal aspects of the
> project to avoid early confusion, etc.
>
> Regards,
> Brad
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


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