[Bf-committers] ID Pointer ID Properties

joe joeedh at gmail.com
Fri Nov 21 02:07:42 CET 2014

The original design for ID Properties had a special ID pointer type, the
idea being that one can have custom properties that point to library
datablocks.  I've found myself needing this recently, when writing a UI for
a custom render interface that stores image textures in materials directly,
not in separate texture blocks.

What do people think?


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