[Bf-committers] PyNode in Cycles, some issues with Vector Socket ?

Julien Duroure julien.duroure at gmail.com
Mon Nov 17 11:53:28 CET 2014


Hi Thomas,


Thanks for your feedback.
In that case, this is quite strange that this is working for color.

Anyway, is it planned to be possible in the future (far away ?)

Julien

On Mon, Nov 17, 2014 at 11:48 AM, Thomas Dinges <blender at dingto.org> wrote:

> Hi,
> this will not work.
>
> Cycles nodes are implemented as C++ /  OSL. Blenders UI knows your node,
> but Cycles doesn’t.
> You can not extend Cycles’ node systems with pynodes atm.
>
> Thomas
>
> Am 17.11.2014 um 11:44 schrieb Julien Duroure <julien.duroure at gmail.com>:
>
> > Hi all,
> >
> > I'm trying to implement some pynode in Cycles.
> > I got some working nodes, and some issues.
> >
> > Bases on blend file provided [1] :
> >
> > - open .blend
> > - run script
> > - with cube selected, and "color" material choosen.
> > - Algo in pynode "Object Attribute" is : if sphere is selected, color is
> > red, else, color is green
> >
> > This works correctly.
> > Now, change material to "position" material.
> >
> > - In my "Object Attribute" node, change objected.
> >
> > There is no change in texture coordinate. It seems that Vector Math node
> > don't receive data from my PyNode.
> >
> > Any idea why this is working for color, but not for position ?
> > Thanks !
> >
> > Don't hesitate to contact me if you need more information.
> >
> > [1] http://www.pasteall.org/blend/32913
> >
> > --
> > Julien DUROURE
> >
> > http://julienduroure.com
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
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-- 
Julien DUROURE

http://julienduroure.com


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