[Bf-committers] PyNode in Cycles, some issues with Vector Socket ?

Thomas Dinges blender at dingto.org
Mon Nov 17 11:48:29 CET 2014


Hi,
this will not work. 

Cycles nodes are implemented as C++ /  OSL. Blenders UI knows your node, but Cycles doesn’t. 
You can not extend Cycles’ node systems with pynodes atm.

Thomas

Am 17.11.2014 um 11:44 schrieb Julien Duroure <julien.duroure at gmail.com>:

> Hi all,
> 
> I'm trying to implement some pynode in Cycles.
> I got some working nodes, and some issues.
> 
> Bases on blend file provided [1] :
> 
> - open .blend
> - run script
> - with cube selected, and "color" material choosen.
> - Algo in pynode "Object Attribute" is : if sphere is selected, color is
> red, else, color is green
> 
> This works correctly.
> Now, change material to "position" material.
> 
> - In my "Object Attribute" node, change objected.
> 
> There is no change in texture coordinate. It seems that Vector Math node
> don't receive data from my PyNode.
> 
> Any idea why this is working for color, but not for position ?
> Thanks !
> 
> Don't hesitate to contact me if you need more information.
> 
> [1] http://www.pasteall.org/blend/32913
> 
> -- 
> Julien DUROURE
> 
> http://julienduroure.com
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