[Bf-committers] Blender building software

Campbell Barton ideasman42 at gmail.com
Sun Nov 16 22:35:08 CET 2014

On Sun, Nov 16, 2014 at 10:07 PM, Stephen Swaney <sswaney at centurytel.net> wrote:
> On Sun, Nov 16, 2014 at 10:41:13AM -0800, Jacob Merrill wrote:
>> recently I began the process of setting up to build blender,
>> much of the information had to be gathered from IRC and various sources,
>> I still am having trouble, however I think someone needs to bring up this
>> issue.
>> Could we make a "blender army knife" ?
>> a text editor, compiler and push/pull system?
>> this way, someone could just get the client, pull down blender and start
>> coding?
> disclaimer: I am not trying to be mean or to be discouraging.  If one
> chimp can do it, so can another!  However...
> I suspect your problems stem from a mismatch between your skill-set and
> that of a typical software developer.  No one who writes code needs to
> be told to install a text editor or compiler.  The push/pull
> system is either Git (which I agree is painful), or the package
> manager for your operating system, depending on what push/pull means.
> Yes, you need the Blender source and some specific libraries that are
> unlikely to be present on a typical workstation, but that is what the
> instructions are about.  The install_deps.sh script is an attempt to
> make this easier, but it is platform-specific which means it is not a
> universal cure.

Even if this is from lack of experience, Id be curious to know
specifics about which steps in the docs newer devs trip-up on, it may
be the docs can be improved to avoid others running into similar

- Campbell

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