[Bf-committers] Blender building software
Stephen Swaney
sswaney at centurytel.net
Sun Nov 16 22:07:40 CET 2014
On Sun, Nov 16, 2014 at 10:41:13AM -0800, Jacob Merrill wrote:
>
> recently I began the process of setting up to build blender,
>
> much of the information had to be gathered from IRC and various sources,
>
> I still am having trouble, however I think someone needs to bring up this
> issue.
>
> Could we make a "blender army knife" ?
>
> a text editor, compiler and push/pull system?
>
> this way, someone could just get the client, pull down blender and start
> coding?
disclaimer: I am not trying to be mean or to be discouraging. If one
chimp can do it, so can another! However...
I suspect your problems stem from a mismatch between your skill-set and
that of a typical software developer. No one who writes code needs to
be told to install a text editor or compiler. The push/pull
system is either Git (which I agree is painful), or the package
manager for your operating system, depending on what push/pull means.
Yes, you need the Blender source and some specific libraries that are
unlikely to be present on a typical workstation, but that is what the
instructions are about. The install_deps.sh script is an attempt to
make this easier, but it is platform-specific which means it is not a
universal cure.
--
Stephen Swaney sswaney at centurytel.net
231-313-2492 skype: sswaney (GMT-4)
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