[Bf-committers] New Modifier : Morph Target

k k kkmlist at yandex.com
Wed May 28 01:18:52 CEST 2014


I agree about the nodes naturally. If we have the node system we probably wont need half of the modifiers. They would be just node configs. I have been a Houdini user also for some years, and I can`t appreciate the qualities of node  system enough . I am just guessing that we are a bit far away from having a proper node system. 

I know that we could link meshes and setup shape keys but I generally like to limit linking data as much because it can get a bit noodley, at least that is my personal take. However that is a pretty legitimate and awesome way of Blender`s internal.  MTM is just a bit more straight forward. You have not tested it out yet so hard to express all the simplicity.



27.05.2014, 17:34, "Daniel Salazar - patazstudio.com" <zanqdo at gmail.com>:
> Thank you for the reply Kursad. I see how MTM by being designed
> separate from the SK system could diverge into a thing of it's own.
> (Just a note, i'm sure you know this but since you keep mentioning, by
> pinning shapekeys and using *linked duplicates* you can look and edit
> all your SK at the same time) and it works rather well?
> Of course the entire modifier list will have to be rethought after
> node modifiers are in :D
> Daniel Salazar
> patazstudio.com

More information about the Bf-committers mailing list