[Bf-committers] New Modifier : Morph Target

k k kkmlist at yandex.com
Tue May 27 20:45:49 CEST 2014


I remember your thread. Your modifier could be a great addition as well. I believe that it has uses beyond motion graphic needs or fancy trendy animation. At this point I am not sure how we can merge both into a single thing. Please feel free to let me know what your thoughts on the issue of integration. And if you have a patch page where I can also see the code, that would be great. 

After going through the discussions here are my take on the general issue of morphing/shaping need

* We definitely need a stack based morph controller
--> This could be my modifier (I am going to refer the original post for actual details. MTM does not try to be SK or be a  SK replacement)
--> Some another modifier
--> Revamp  the existing SK system to achieve some of that

* It would be nice to have some kind of shape transforming ability between arbitrary topologies/shapes.
--> I feel like this should be the repsonsibility of the Shrinkwrap modifier, so we might need some additional work in that modifier
--> Jakup`s modifier might achieve that, however the way it seems to work might not be suitable for all usage cases



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