[Bf-committers] New Modifier : Morph Target

Jakub Zolcik j.zolcik at allblue.pl
Tue May 27 18:13:14 CEST 2014


As you probably remember 1 year ago I was working on my own version of
Modifier" (http://blenderartists.org/forum/showthread.php?289299-Morph-Modifier
but because of a lack of time never got a chance to "rewrite" it to
implementable version. Recently (actually week ago) I started sorting my
code a little bit. If you are not in a hurry I will be able to
"present" some patches soon.

As I remember functionality was very remotely duplicated and I am not
sure if my modifier would be ever good enough for actual
implementation, but I would appreciate a week or two to be able to


On Tue, 27 May 2014 10:20:08 -0500
k k <kkmlist at yandex.com> wrote:

> Juan
> The idea is  a bit like displacement modifiier in the context of
> using with subdivision modifier. Instead of using a texture map for
> positions, we will use an actual higher res mesh to morph to. For
> example this can be very useful for animating a low res character
> then applying highres details from a mesh, instead of using a
> displacement maps. In that respect the results will be much more
> precise which can be effectively used for places where mesh precision
> is important (ie landscapes, character interaction) and the final
> look wont be an approximation like displacement would produce. I have
> not tried it but I do not think that we have vector displacements atm.
> Pose space, sounds good :)
> cheers
> 27.05.2014, 08:05, "Juan Pablo Bouza" <jpbouza at hotmail.com>:
> > Cool Kursad!
> >
> > Yes, in the procedure I'm thinking of, the subdivision level /
> > vertex count of the subsurf modifier that is before MTM should be
> > fixed. Then you could apply  a second subsurf modifier after MTM.
> >
> > Well, anyway I think you should concentrate on getting the pose
> > space working first!! :D
> >
> > Cheers!
> >>  From: zanqdo at gmail.com
> >>  Date: Tue, 27 May 2014 00:24:33 -0600
> >>  To: bf-committers at blender.org
> >>  Subject: Re: [Bf-committers] New Modifier : Morph Target
> >>
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