[Bf-committers] New Modifier : Morph Target

Juan Pablo Bouza jpbouza at hotmail.com
Tue May 27 05:07:00 CEST 2014


Hi Kurdad! Really promising modifier! :D

I can imagine that with the ability to use the modifier stack, it could be possible to create morph targets for a subdivided mesh??

So, you have the subsurf modifier, then the MTM, that way you can create shapes for a higher resolution model?




> From: kkmlist at yandex.com
> To: bf-committers at blender.org
> Date: Mon, 26 May 2014 20:21:44 -0500
> Subject: Re: [Bf-committers] New Modifier : Morph Target
> 
> Hi Bassam
> 
> I am glad that you find it useful too. 
> 
> Using existing shape keys can be a nice addition as well. I will add that to my todo list. One more addition could be that  another script can automate the process of converting it to shape keys and  adding another MTM with the new shapekey(assuming that shapekeys support added)
> 
> At the moment, you do not need to keep your meshes. You can just convert to shapekey however you will loose  having it as a  modifier flexibility, but it is a work around as of now.
> 
> 
> cheers
> 
> k
> 
> 
> 
> 
> 
> 26.05.2014, 19:28, "Bassam Kurdali" <bassam at urchn.org>:
> > Hi Kurdad, this looks GREAT!!!
> > I would have one feature request, probably possible:
> >
> > Instead or as well as using reference other-meshes, to use own mesh
> > shapekeys as reference.
> >
> > benefit is that you then won't have to worry about keeping a bunch of
> > reference objects in the file.
> >
> > Other thing to consider is Lukas Tonne's work on nodal 'stuff' and how
> > close it is - if it is not terribly close I would vote that we include
> > this modifier assuming it passes the review process, very handy for
> > rigging!
> >
> > Cheers,
> > Bassam
> >nder.org/mailman/listinfo/bf-committers
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