[Bf-committers] Why can't blender delete directories?
piotao at inf.ug.edu.pl
Mon May 26 10:50:17 CEST 2014
One-step single undo will be good to have. This can even include copy/move
operation, if it will be implemented in the future. Also, it is similar to
3d viewport last operation so it stays concise with the whole system.
Just my two cents.
Piotr Arłukowicz, PhD
University of Gdańsk, Faculty of Mathematics, Physics and Informatics
Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk, room 121
phone: +48585232125, University home page: http://inf.ug.edu.pl/~piotao
Also: Polish Blender Course: http://polskikursblendera.pl/ [PL]
2014-05-26 8:33 GMT+02:00 gandalf3 <zzyxpaw at gmail.com>:
> On 05/25/14 17:18, Campbell Barton wrote:
> > On Fri, May 23, 2014 at 9:55 AM, gandalf3 <zzyxpaw at gmail.com> wrote:
> >> What is the reason blender can't (or won't) delete directories?
> >> Is there a technical limitation?
> >> Or is this a design decision?
> >> If it's not a technical issue, what is the reasoning behind this?
> >> --
> >> -gandalf3
> > Recursive delete isn't implemented on windows, though there is a patch
> > to resolve this.
> > see: https://developer.blender.org/D531
> > I'm not aware of some official rationale for this, but it moves to
> > making Blender a full fledged file-manager, (should we add ability to
> > copy/move files & directories too?).
> > Currently we only have a few simple operations which are convenient
> > for managing texture & blend file names, but for more advanced
> > operations I think its better if we don't attempt to be a real
> > file-manager.
> > Other devs may have different opinions on this though.
> Thanks for the response :)
> I can understand that becoming a full fledged file manager (with
> copy/paste) is not a priority/todo for blender (nor should it be), but
> no directory deletion can be annoying when a directory is created from
> blender accidentally (e.g. to name one case, a mis-click when naming a
> new directory)
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