[Bf-committers] OpenSubdiv branch - segmentation fault

Julien Duroure julien.duroure at gmail.com
Thu May 22 09:42:45 CEST 2014


Hi,

I'm not worry about that, I know that osd on blender is in a very early
stage :)
Thanks a lot for your awesome work :)

Julien


On Thu, May 22, 2014 at 9:28 AM, Sergey Sharybin <sergey.vfx at gmail.com>wrote:

> Hi,
>
> It'ls likely the drawing pipeline which uses opengl4.1 which might crash if
> your card doesn't support it. This part will be re-written in order to fit
> into our material system, so don't worry about something not being working
> :)
>
> And nice stats indeed!
>
>
> On Thu, May 22, 2014 at 9:23 AM, Aditia A. Pratama <aditia.ap at gmail.com
> >wrote:
>
> > Hi Julien,
> >
> > Woah really nice stats there. Kudos to Sergey :)
> >
> >
> > On Thu, May 22, 2014 at 2:13 PM, Julien Duroure <
> julien.duroure at gmail.com
> > >wrote:
> >
> > > Hi Adidia, Hi Sergey,
> > >
> > > Got some news :
> > > With GPU activated ( via nvidia-primes ), everything work, including
> CPU
> > > and GPU backend.
> > > But if I deactivate my Nvidia GPU, I've got a segmentation fault, even
> if
> > > backend if only CPU.
> > >
> > > For information, my perf stat on my "old" laptop ( with dragon fly
> > .blend )
> > > NVIDIA GeForce GT 420M / Intel i5-460M(2,53GHz) Mobile CPU
> > >
> > > * Without osd : ~ 0.1 fps
> > > * CPU :            ~  1.6 pfs    (x16)
> > > * OpenMP :      ~ 1.6 fps     (x16)
> > > * OpenCL :       ~7.3 fps      (x73)
> > > * CUDA :          ~ 7.2 fps     (x72)
> > > * GLSL :           ~8.5 fps      (x85)
> > >
> > > Regards,
> > >
> > > Julien
> > >
> > >
> > > On Thu, May 22, 2014 at 1:08 AM, Aditia A. Pratama <
> aditia.ap at gmail.com
> > > >wrote:
> > >
> > > > Hi Julius,
> > > >
> > > > Have you tried using nvidia-prime or bumblebee? I haven't tried
> > > opensubdiv
> > > > branch yet, but i'v used bumblebee to activate my gpu.
> > > >  On May 22, 2014 4:32 AM, "Julien Duroure" <julien.duroure at gmail.com
> >
> > > > wrote:
> > > >
> > > > > My active graphic card is Intel Ironlake Mobile ( and Nividia
> GeForce
> > > GT
> > > > > 420M, but not active for now : optimus using PRIME )
> > > > > I used CPU for backend, so I don't know if it matters.
> > > > >
> > > > > Regards,
> > > > >
> > > > > Julien
> > > > >
> > > > >
> > > > > On Wed, May 21, 2014 at 11:18 PM, Sergey Sharybin <
> > > sergey.vfx at gmail.com
> > > > > >wrote:
> > > > >
> > > > > > Which graphics card you've got and and which compute backend
> you're
> > > > > using?
> > > > > >
> > > > > >
> > > > > > On Wed, May 21, 2014 at 10:49 PM, Julien Duroure
> > > > > > <julien.duroure at gmail.com>wrote:
> > > > > >
> > > > > > > Hi all, hi Sergey,
> > > > > > >
> > > > > > > I just compiled opensubdiv-modifier branch on my linux system (
> > > > ubuntu
> > > > > > > 14.04 64bits)
> > > > > > > Compilation is OK, but I have a segmentation fault when I try
> to
> > > add
> > > > > > > modifier to default cube.
> > > > > > >
> > > > > > >
> > > > > > > gdb is not very verbose : http://www.pasteall.org/51799
> > > > > > > neither blender.crash.txt : http://www.pasteall.org/51800
> > > > > > >
> > > > > > > Do you know what can cause this ?
> > > > > > >
> > > > > > > Regards,
> > > > > > >
> > > > > > > Julien
> > > > > > > _______________________________________________
> > > > > > > Bf-committers mailing list
> > > > > > > Bf-committers at blender.org
> > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > With best regards, Sergey Sharybin
> > > > > > _______________________________________________
> > > > > > Bf-committers mailing list
> > > > > > Bf-committers at blender.org
> > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > >
> > > > > _______________________________________________
> > > > > Bf-committers mailing list
> > > > > Bf-committers at blender.org
> > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > >
> > > > _______________________________________________
> > > > Bf-committers mailing list
> > > > Bf-committers at blender.org
> > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > >
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > >
> >
> >
> >
> > --
> >
> >  <http://kampoongmonster.com>
> >
> > Aditia A. Pratama / Chief Technical Officer
> > +62 813 4747 8111/ aditia at kampoongmonster.com
> >
> > Kampoong Monster Studios
> > Jl. Geger Kalong Hilir No. 47 Menara RDC Telkom Lt.4 Bandung Digital
> Valley
> > 40153
> > http://kampoongmonster.com
> >  <http://twitter.com/aditia_ap> <
> http://www.linkedin.com/in/aditiapratama>
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
>
> --
> With best regards, Sergey Sharybin
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list