[Bf-committers] Blender developer meeting minutes, May 4, 2014

Toni Alatalo toni at playsign.net
Mon May 5 02:25:59 CEST 2014

On 04 May 2014, at 17:50, Ton Roosendaal <ton at blender.org> wrote:
> - FBX testing - we need reference test files, especially for character+animation export from Blender to engines.

We have some skel animated animals if you need a set of rigs + anims (they all have multiple anims) for game use. Have been exported successfully (animations work) with ogre & three.js & collada (for gltf and tested with gltf’s ref viewer) exporters before. Have lightmaps & normalmaps too. 

Can be simpler than what you are after for FBX tests though, just basic skel anim that works in Ogre too which was the original target a few years ago. But at least are not just human but all sorts of animals (deer, duck, osprey, crab, ..) with different rigs.

The repo misses the license ATM but is all CC for non-commercial use so fine for this.

Notes / instructions about how the export to three.js works are in https://github.com/playsign/WebTundraGFX/wiki "Export from blender to three.js with skeleton animations” and such an export of the white tailed deer is live with webgl at http://playsign.tklapp.com:8000/WebTundraGFX/DeerDemo/ExportedShaderMaterial.html (use mouse wheel / scroll gesture to zoom).

> -Ton-


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