[Bf-committers] Gooseberry - the open animation film, why it matters

Jacob Merrill blueprintrandom1 at gmail.com
Fri Mar 28 20:51:55 CET 2014


<----Wishes he could contribute

Keep up the amazing work ton,

Thank you for everything.


On Fri, Mar 28, 2014 at 8:52 AM, B Powell <smalldog00 at gmail.com> wrote:

> Great Email Ton! That makes me think of this open movie project in a hole
> new way.
>
>
> On Fri, Mar 28, 2014 at 8:39 AM, Ton Roosendaal <ton at blender.org> wrote:
>
> > Hi all,
> >
> > I can't express enough how important this Gooseberry project is, for me
> > personally and for a lot of people out there. There are so many solutions
> > for urgent issues coming together in Gooseberry - it is really
> mind-blowing
> > sometimes.
> >
> > This is what Gooseberry is for me:
> >
> > - Open Movies as a Blender development model.
> > Open Source software works very well as in-house software, as an ongoing
> > flexible development process. This is opposite to commercial programs,
> > these have a more distinct product life cycle.
> > Imagine: Gooseberry is going to be an 18 month animation-studio
> > simulation! With so many wonderful technical-creative challenges to
> solve,
> > and we can all be part of it.
> >
> > - Raise the bar - make a feature animation film.
> > Every animator or artist who has done a couple of shorts before,
> > understands the excitement of the prospect doing a feature animation film
> > once. It's really a different medium, it's a new technical and creative
> > challenge - risky but rewarding. It's also a medium that brings you a new
> > and massive audience. This would be the ultimate advertisement for
> Blender
> > as well as for FOSS in general.
> >
> > - Investigate using Cloud services and features for open source projects
> > Software is moving into the cloud, Adobe and Autodesk work hard on it.
> > They present this as "benefit for the users" but they actually just pull
> up
> > an Iron Curtain to safely hide their software behind. No more piracy, no
> > reverse engineering... total control!
> > I don't want to wait for us to lose this fight. We can find out ourselves
> > what the real user benefits are, but in openness and by truly respecting
> > user freedom. The Gooseberry teams will use Cloud, for sharing and
> > collaboration. With you too!
> >
> > - Building the world's largest free/open 3d content & education
> repository
> > We shouldn't underestimate how much importance the open movies and the
> > open game had for education and training. Not only for its free data, but
> > especially for the tutorials, the making-of videos, the training dvds we
> > made with these teams. This massive dataset should be kept around,
> renewed
> > but also be kept updated and working.
> >
> > - New business model for Blender Institute and Foundation
> > We can't keep selling paper and plastic with open/free data forever...
> > that did a lot for us, helped Blender to grow, hire developers and do big
> > projects. But the revenues are going down. Having a pile of DVDs is nice
> on
> > your bookshelf, but not to actually use. Online sharing - in the cloud -
> is
> > a much better solution for the data.
> > I believe in a future for subscription models for cool
> > content/training/data/services. Especially if that enables us to become a
> > media producer ourselves!
> >
> > - Occupy Bay Area, Occupy Hollywood?
> > There's a real growing unrest out there about how a few greedy people
> > control this business -  making their billions - while others lose jobs
> in
> > the same week their company has won an Oscar. Yep, Mark Z. buys another
> toy
> > for billions, which he makes by selling our digital lives. And we nerds
> > just line up for yet another Marvel super hero movie again. Meanwhile the
> > powers that be prepare for a segregated internet - with fast and "free"
> > commercial channels - and a slow, expensive one for the remains of the
> open
> > internet we loved.
> >
> > I'm not fit for politics, nor do I feel much like protesting or mud
> > slinging. I'm a maker - I'm interested in finding solutions together and
> > doing experiments with taking back control over our digital lives, our
> > media, and especially get back ownership as creative people again - and
> > make a decent living with it.
> >
> > So that's Gooseberry for me. An experiment, but with potential impact!
> >
> > I know there's some skepticism out there, about the project concept and
> > about the slow funding start. But well - we're learning, and we're
> > developing well to get the message and the website to work optimally.
> It's
> > also inventing something new, and that you can only do by trying it.
> >
> > Key is that I'm having a vision, and the guts to live by that vision. I'm
> > not lead by polls, not by common opinions or what others think might be
> > more successful. I'm also not a billionaire. Not a movie star. It's just
> me
> > :) And one thing for sure, I cannot do this alone.
> >
> > http://cloud.blender.org/gooseberry/
> >
> > Thanks,
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >
> >
> >
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> > Bf-committers at blender.org
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> >
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