[Bf-committers] GSoC 2014: Implementation of a Muscle System Proposal

Alan Mark Sousa Posincovich alan.mark.sp at gmail.com
Wed Mar 19 17:01:28 CET 2014


Hi guys,

First of all, Juan Pablo, your work is impresive, second I'd like to
explain a little  what i had in mind, the idea is to create a muscle
primitive that can work attached to bones in the armatures, as it is
suggested in the GSoC 2014 ideas page

On Wednesday, March 19, 2014, Juan Pablo Bouza <jpbouza at hotmail.com> wrote:

> Hehe, as far as I know, currently the best way to do this is with
> shrinkwrap and smooth modifiers. Very hand crafted work.
>
> Here's a workin example I did some years ago, wow... blender 2.49... hehe,
> but well, I've successfully ported this kind of rig to 2.5+ too.
>
> Zepam on the run <https://www.youtube.com/watch?v=fPYwalEYkK8>
>
> I am about to put some of these thoughts in a Gooseberry wishlist... so if
> this gets accepted we'll surely be able to exchange some ideas!
>
>
>
> > Date: Wed, 19 Mar 2014 08:44:33 -0700
> > From: blueprintrandom1 at gmail.com <javascript:;>
> > To: bf-committers at blender.org <javascript:;>
> > Subject: Re: [Bf-committers] GSoC 2014: Implementation of a Muscle
> System     Proposal
> >
> > +1
> >
> > I have done this before by setting up armatures, but it was clunky and
> not
> > easy to work with,
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