[Bf-committers] GSoC Proposal: NURBS

Mango Jambo moraesjunior at gmail.com
Mon Mar 17 15:34:55 CET 2014


Every time I see someone suggesting to get Nurbs working in Blender I think
it is a good thing to see devs getting attention in the way we would shape
things in Blender, using different workflows from what we are use to. It is
a good thing. But I agree with Ton that tools, new or improved, can give us
the same effect with a lower cost.
In other hand, a way to deal with shapes in Blender would be great, but,
IMHO,  not necessarily using Nurbs. I would like to suggest you to check
this link
http://www.fxguide.com/featured/pixars-opensubdiv-v2-a-detailed-look/ . May
be an implementing opensubdiv would give us a greater addition for Blender.
But I'm just an artist. For me it's easy to suggest anything, right? ;)

Cheerios

Moraes Jr - aka mangojambo
Animator & 3D Artist
+55 43 88133399 <http://www.oniria.com.br>


On 17 March 2014 08:36, Ton Roosendaal <ton at blender.org> wrote:

> Hi Jonathan,
>
> I have seen people work on this topic in the past 10 years, yet nobody
> could deliver something more usable than what I did in the 90ies... what is
> still in Blender now. And what I consider not usable either.
>
> For me then the logical question is this: why even bother about Nurbana?
> That code is also from the 90ies, it is unsupported for 15 years, and I
> rather only accept a GSoC project from someone when he/she can become a
> reliable maintainer for it.
>
> Alternative: check on what we need to do for our Curve/Surface object and
> tools and make a plan of action what to code?
>
> Or: ditch this whole NURBS thing, it's ancient, it very hard to make
> usable and far too technical for artists. Everyone's using hybrid methods
> (using subsurf approach) now. I know Adesk bought the T-spline, but
> something similar would be great to look into.
>
> NURBS is also something you can bedtter hide 'under the hood' and then
> make great tools for artists to help them modeling. If you look at Rhino or
> Maya you can see how they handle it. Which is: tools, tools, and tools. Not
> technology.
>
> Or, just adding B-spline surfaces (like LW, etc) would make Blender
> surfaces so much more usable...
>
> I miss this kind of insight or analysis in the proposal. Are you really
> familiar with the technology? With subsurf, t-spline, nurbs, and all these
> parametric curve families?
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> On 17 Mar, 2014, at 8:49, Jonathan deWerd wrote:
>
> > Feedback is welcome, but I’m really looking for a mentor :)
> >
> > https://dl.dropboxusercontent.com/u/8406827/NURBS_GSoC.pdf
> >
> > I emailed Laurynas Duburas (the 2005 NURBS GSoC student) and Emmanuel
> Stone (the 2009 NURBS push guy) on Friday. Neither has responded yet :(
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
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