[Bf-committers] GSoC 2014 Aspirant: Implementation of a Pyramid Primitive in Blender

Gaia gaia.clary at machinimatrix.org
Sat Mar 15 22:16:59 CET 2014


What about adding preset buttons to the mesh primitive operators ?
Once the preset buttons are in place, users can add their own presets as 
they like.
Maybe that could be a useful improvement over what we have by now ?

And then we always could add some default presets where they make sense,
for the Cone maybe something like:

(Pyramid = vertices:4, Depth:sqrt(2), Rotation:45)
(Tetraeder = vertices:3, Depth:sqrt(2), Radius1:sqrt(2/3))

Just a thought though :)

cheers,
Gaia

On 15.03.2014 21:50, Eugene Minov wrote:
> To create a cone one must enter a radius.
> To create a pyramid one must enter size/sizes.
>
> Visually you can create pyramid from a cone but you would have trouble to
> set exact size, i.e. you must calculate it manually using sin/cos, etc.
> Also you can't create non quad pyramid.
> Also cone-pyramid will be positioned with 45 angle on Z axes.
>
> All these obviously can be changed manually after but it's not very
> practical and takes extra time.
> Just my 5 cents.
>
>
> On Sat, Mar 15, 2014 at 8:15 PM, Harley Acheson <harley.acheson at gmail.com>wrote:
>
>>> A pyramid has a polygonal base with n-sides, n=3 or n>3...
>> Yes, but as Campbell mentions, we get exactly that if we add a cone but
>> change the vertices to three or four? As shown in this
>> image<http://www.pasteall.org/pic/show.php?id=68305>
>> :
>>
>> [image: Inline image 1]
>>
>> Harley
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