[Bf-committers] GSoC 2014 Aspirant: Implementation of a Pyramid Primitive in Blender

Campbell Barton ideasman42 at gmail.com
Sat Mar 15 15:18:31 CET 2014


On Sun, Mar 16, 2014 at 12:54 AM, Tamungang Brian <tbrian001 at gmail.com> wrote:
> Good day,
>                 I am interested in implementing a pyramid primitive in
> blender. Wikipedia reveals that:
>
> ".... in 3D applications basic geometric shapes and forms are
> considered to be primitives rather than the above list. Such shapes
> and forms include:
>     - spheres
>     - cubes or boxes
>     - toroids
>     - cylinders
>     - pyramids
> These are considered to be primitives in 3D modelling because they are
> the building blocks for many other shapes and forms."
>
> Actually, all these primitives exist in Blender 2.69 EXCEPT the
> PYRAMID. I would like to impement that. I need a mentor in that area,
> possibly the person who owns the module that implements those
> primitives.

How is this different from a cone with 4 sides?

> I have a BSc in Physics with CS minor. I am doing a course in software
> dev. I am in Buea, Cameroon. Successfully compiled Blender 2.69.
> Thanx.
>                                                             Brian T.
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-- 
- Campbell


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