[Bf-committers] [Bf-blender-cvs] [caf5d90] master: Fix T39189: Node editor Map Uv requires an scale node to work.
Sergey Sharybin
sergey.vfx at gmail.com
Sat Mar 15 13:41:37 CET 2014
Ah, you replied in another thread :)
Will add to the final release.
On Sat, Mar 15, 2014 at 6:30 PM, Sergey Sharybin <sergey.vfx at gmail.com>wrote:
> Hey Lukas. Shall we add this to 2.70 release?
>
>
> On Sat, Mar 15, 2014 at 3:40 PM, Lukas Tönne <noreply at git.blender.org>wrote:
>
>> Commit: caf5d90fb07d2aee5cdb49635ec726ae22df6c78
>> Author: Lukas Tönne
>> Date: Sat Mar 15 10:24:07 2014 +0100
>> https://developer.blender.org/rBcaf5d90fb07d2aee5cdb49635ec726ae22df6c78
>>
>> Fix T39189: Node editor Map Uv requires an scale node to work.
>>
>> This is a regression caused by rB67134a7bf689279785e2e40b29cd24243813998b
>> The UV coordinates read from the UV input must be scaled by the Image
>> input size instead of the UV input size.
>>
>> Also now this node uses the UV input resolution instead of the Image
>> resolution, since this is what determines the available resolution. The
>> image is EWA-sampled anyway, it's resolution does not have a direct
>> impact.
>>
>> ===================================================================
>>
>> M source/blender/compositor/operations/COM_MapUVOperation.cpp
>>
>> ===================================================================
>>
>> diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp
>> b/source/blender/compositor/operations/COM_MapUVOperation.cpp
>> index 292f073..87ad1d6 100644
>> --- a/source/blender/compositor/operations/COM_MapUVOperation.cpp
>> +++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp
>> @@ -29,6 +29,7 @@ MapUVOperation::MapUVOperation() : NodeOperation()
>> this->addOutputSocket(COM_DT_COLOR);
>> this->m_alpha = 0.0f;
>> this->setComplex(true);
>> + setResolutionInputSocketIndex(1);
>>
>> this->m_inputUVProgram = NULL;
>> this->m_inputColorProgram = NULL;
>> @@ -84,8 +85,8 @@ bool MapUVOperation::read_uv(float x, float y, float
>> &r_u, float &r_v, float &r_
>> else {
>> float col[4];
>> m_inputUVProgram->readSampled(col, x, y, COM_PS_BILINEAR);
>> - r_u = col[0] * width;
>> - r_v = col[1] * height;
>> + r_u = col[0] * m_inputColorProgram->getWidth();
>> + r_v = col[1] * m_inputColorProgram->getHeight();
>> r_alpha = col[2];
>> return true;
>> }
>>
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>>
>
>
>
> --
> With best regards, Sergey Sharybin
>
--
With best regards, Sergey Sharybin
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