[Bf-committers] Pataz Studio's Gooseberry Wishlist

Francesco Paglia f.paglia.80 at gmail.com
Thu Mar 13 00:59:29 CET 2014


Thank you for the link!
I'll take a look as soon as possible :)


2014-03-13 0:55 GMT+01:00 Daniel Salazar - patazstudio.com <zanqdo at gmail.com
>:

> Thanks for your feedback man, appreciated and I agree with you.
> There's a fine but important line in what is the job of an
> addon/script and what is the job of Blender itself. Of course I can
> not push for any of those features anyway, there has to be a consensus
> between some coders and the owners of modules :)
>
> Off topic: AnimAll http://www.youtube.com/watch?v=xlJ71XChDuY
>
> :)
> Daniel Salazar
> patazstudio.com
>
>
> On Wed, Mar 12, 2014 at 5:49 PM, Francesco Paglia <f.paglia.80 at gmail.com>
> wrote:
> > Hi Daniel,
> > I hope I haven't been misunderstood.
> > I do agree with your idea and your wishlist  goes exactly in this
> > direction: grab good concept or real production issue and evolve them
> into
> > solid tool.
> > I was just thinking about a scenario where tools proposed by scripters
> for
> > their own purpose can be improved/discussed/generalized to better suite
> the
> > widest range of artists possible still staying in the form of an add-on
> ...
> > nothing else :)
> >
> > However I must take a look at your animAll addon before it dies since
> I've
> > never heard of it :)
> >
> >
> >
> > 2014-03-13 0:11 GMT+01:00 Daniel Salazar - patazstudio.com <
> zanqdo at gmail.com
> >>:
> >
> >> IMO Any project specific workflow helper should be an add-on or a
> >> patch, but I don't see any in my wishlist. In a sense our production
> >> hacks just become initial proofs of concept of things to further
> >> develop later. One example is my AnimAll addon, I would love to see it
> >> die any day in favor of more integrated tools.
> >>
> >> Daniel Salazar
> >> patazstudio.com
> >>
> >>
> >> On Wed, Mar 12, 2014 at 4:57 PM, Francesco Paglia <
> f.paglia.80 at gmail.com>
> >> wrote:
> >> > Hi Daniel,
> >> > I agree with you about the "standardization" of the tools and
> sometimes
> >> > becomes very annoying to verify if each artist have all the tool
> >> installed
> >> > on his workstation (due to the fact that all of the previously
> mentioned
> >> > are simply add on that have to be enabled) .
> >> >
> >> > However I think there's always a noisy line between what has to be in
> the
> >> > "main official software" and what can be left to add-on since I think
> >> > add-on are seriously part of blender, probably those tagged as
> official
> >> > could have a bigger consensus from a wider audience but the core value
> >> > remain the same.   I'm not pushing for a specific solution, I'm just
> >> > sharing some thought. :)
> >> >
> >> > Cheers,
> >> > Francesco
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > 2014-03-12 23:22 GMT+01:00 Daniel Salazar - patazstudio.com <
> >> > zanqdo at gmail.com>:
> >> >
> >> >> Hi Francesco, thanks for pointing this out. Actually we're always
> >> >> writing little python scripts to get around this things too. Of
> course
> >> >> I would rather see it nicely implemented in Blender :) The fact that
> >> >> many more artists doing production work like Pablo and Bassam have
> >> >> similar workarounds just points to the reality of the needs :)
> >> >>
> >> >> best regards!
> >> >> Daniel Salazar
> >> >> patazstudio.com
> >> >>
> >> >>
> >> >> On Wed, Mar 12, 2014 at 4:17 PM, Francesco Paglia <
> >> f.paglia.80 at gmail.com>
> >> >> wrote:
> >> >> > Hi Daniel,
> >> >> > if you allow for comment you can get direct feedback on the doc.
> >> >> > Said that fortunately for some of your request there is already a
> >> >> solution:
> >> >> >
> >> >> > about the shader preview there's already the node wrangler tool
> from
> >> Greg
> >> >> > Zaal that does exactly what you're looking for (it add a viewer
> node
> >> that
> >> >> > goes straight to the output) and shows the part of the shader you
> >> want to
> >> >> > inspect.
> >> >> >
> >> >> > in the Amaranth addon by Pablo Vazquez there's the option to
> >> "unsimplify
> >> >> >  render" so while you see the 0 subsurf level on Ogl the render
> still
> >> is
> >> >> at
> >> >> > full resolution
> >> >> >
> >> >> >
> >> >> >
> >> >> >
> >> >> > 2014-03-12 22:23 GMT+01:00 Daniel Salazar - patazstudio.com <
> >> >> > zanqdo at gmail.com>:
> >> >> >
> >> >> >> Hi! I'm collecting a nice set of improvements we would love to
> have
> >> in
> >> >> >> Blender. Most of them I'd say are nice targets for new developers
> who
> >> >> >> are looking for ideas to start experimenting with Blender code :)
> >> >> >>
> >> >> >> Please let me know if you're interested in trying some of those
> and I
> >> >> >> can give more details
> >> >> >>
> >> >> >>
> >> >> >>
> >> >>
> >>
> https://docs.google.com/document/d/116RzBoCFYaxq172epjjxly6JdD505mA1wTPbP9Er6Lo/edit
> >> >> >>
> >> >> >> Best regards,
> >> >> >>
> >> >> >> Daniel Salazar
> >> >> >> patazstudio.com
> >> >> >> _______________________________________________
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> >> >> >>
> >> >> >
> >> >> >
> >> >> >
> >> >> > --
> >> >> > Francesco Paglia
> >> >> > Vfx and Production Supervisor
> >> >> >
> >> >> > mobile  +39 347.82.12.473
> >> >> > e-mail   f.paglia.80 at gmail.com
> >> >> > _______________________________________________
> >> >> > Bf-committers mailing list
> >> >> > Bf-committers at blender.org
> >> >> > http://lists.blender.org/mailman/listinfo/bf-committers
> >> >> _______________________________________________
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> >> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >> >>
> >> >
> >> >
> >> >
> >> > --
> >> > Francesco Paglia
> >> > Vfx and Production Supervisor
> >> >
> >> > mobile  +39 347.82.12.473
> >> > e-mail   f.paglia.80 at gmail.com
> >> > _______________________________________________
> >> > Bf-committers mailing list
> >> > Bf-committers at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-committers
> >> _______________________________________________
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> >>
> >
> >
> >
> > --
> > Francesco Paglia
> > Vfx and Production Supervisor
> >
> > mobile  +39 347.82.12.473
> > e-mail   f.paglia.80 at gmail.com
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> _______________________________________________
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-- 
Francesco Paglia
Vfx and Production Supervisor

mobile  +39 347.82.12.473
e-mail   f.paglia.80 at gmail.com


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