[Bf-committers] Pataz Studio's Gooseberry Wishlist

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Thu Mar 13 00:11:09 CET 2014


IMO Any project specific workflow helper should be an add-on or a
patch, but I don't see any in my wishlist. In a sense our production
hacks just become initial proofs of concept of things to further
develop later. One example is my AnimAll addon, I would love to see it
die any day in favor of more integrated tools.

Daniel Salazar
patazstudio.com


On Wed, Mar 12, 2014 at 4:57 PM, Francesco Paglia <f.paglia.80 at gmail.com> wrote:
> Hi Daniel,
> I agree with you about the "standardization" of the tools and sometimes
> becomes very annoying to verify if each artist have all the tool installed
> on his workstation (due to the fact that all of the previously mentioned
> are simply add on that have to be enabled) .
>
> However I think there's always a noisy line between what has to be in the
> "main official software" and what can be left to add-on since I think
> add-on are seriously part of blender, probably those tagged as official
> could have a bigger consensus from a wider audience but the core value
> remain the same.   I'm not pushing for a specific solution, I'm just
> sharing some thought. :)
>
> Cheers,
> Francesco
>
>
>
>
>
>
> 2014-03-12 23:22 GMT+01:00 Daniel Salazar - patazstudio.com <
> zanqdo at gmail.com>:
>
>> Hi Francesco, thanks for pointing this out. Actually we're always
>> writing little python scripts to get around this things too. Of course
>> I would rather see it nicely implemented in Blender :) The fact that
>> many more artists doing production work like Pablo and Bassam have
>> similar workarounds just points to the reality of the needs :)
>>
>> best regards!
>> Daniel Salazar
>> patazstudio.com
>>
>>
>> On Wed, Mar 12, 2014 at 4:17 PM, Francesco Paglia <f.paglia.80 at gmail.com>
>> wrote:
>> > Hi Daniel,
>> > if you allow for comment you can get direct feedback on the doc.
>> > Said that fortunately for some of your request there is already a
>> solution:
>> >
>> > about the shader preview there's already the node wrangler tool from Greg
>> > Zaal that does exactly what you're looking for (it add a viewer node that
>> > goes straight to the output) and shows the part of the shader you want to
>> > inspect.
>> >
>> > in the Amaranth addon by Pablo Vazquez there's the option to "unsimplify
>> >  render" so while you see the 0 subsurf level on Ogl the render still is
>> at
>> > full resolution
>> >
>> >
>> >
>> >
>> > 2014-03-12 22:23 GMT+01:00 Daniel Salazar - patazstudio.com <
>> > zanqdo at gmail.com>:
>> >
>> >> Hi! I'm collecting a nice set of improvements we would love to have in
>> >> Blender. Most of them I'd say are nice targets for new developers who
>> >> are looking for ideas to start experimenting with Blender code :)
>> >>
>> >> Please let me know if you're interested in trying some of those and I
>> >> can give more details
>> >>
>> >>
>> >>
>> https://docs.google.com/document/d/116RzBoCFYaxq172epjjxly6JdD505mA1wTPbP9Er6Lo/edit
>> >>
>> >> Best regards,
>> >>
>> >> Daniel Salazar
>> >> patazstudio.com
>> >> _______________________________________________
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>> >>
>> >
>> >
>> >
>> > --
>> > Francesco Paglia
>> > Vfx and Production Supervisor
>> >
>> > mobile  +39 347.82.12.473
>> > e-mail   f.paglia.80 at gmail.com
>> > _______________________________________________
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>
>
>
> --
> Francesco Paglia
> Vfx and Production Supervisor
>
> mobile  +39 347.82.12.473
> e-mail   f.paglia.80 at gmail.com
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