[Bf-committers] Pataz Studio's Gooseberry Wishlist

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Wed Mar 12 23:22:06 CET 2014


Hi Francesco, thanks for pointing this out. Actually we're always
writing little python scripts to get around this things too. Of course
I would rather see it nicely implemented in Blender :) The fact that
many more artists doing production work like Pablo and Bassam have
similar workarounds just points to the reality of the needs :)

best regards!
Daniel Salazar
patazstudio.com


On Wed, Mar 12, 2014 at 4:17 PM, Francesco Paglia <f.paglia.80 at gmail.com> wrote:
> Hi Daniel,
> if you allow for comment you can get direct feedback on the doc.
> Said that fortunately for some of your request there is already a solution:
>
> about the shader preview there's already the node wrangler tool from Greg
> Zaal that does exactly what you're looking for (it add a viewer node that
> goes straight to the output) and shows the part of the shader you want to
> inspect.
>
> in the Amaranth addon by Pablo Vazquez there's the option to "unsimplify
>  render" so while you see the 0 subsurf level on Ogl the render still is at
> full resolution
>
>
>
>
> 2014-03-12 22:23 GMT+01:00 Daniel Salazar - patazstudio.com <
> zanqdo at gmail.com>:
>
>> Hi! I'm collecting a nice set of improvements we would love to have in
>> Blender. Most of them I'd say are nice targets for new developers who
>> are looking for ideas to start experimenting with Blender code :)
>>
>> Please let me know if you're interested in trying some of those and I
>> can give more details
>>
>>
>> https://docs.google.com/document/d/116RzBoCFYaxq172epjjxly6JdD505mA1wTPbP9Er6Lo/edit
>>
>> Best regards,
>>
>> Daniel Salazar
>> patazstudio.com
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>
>
>
> --
> Francesco Paglia
> Vfx and Production Supervisor
>
> mobile  +39 347.82.12.473
> e-mail   f.paglia.80 at gmail.com
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